anthony.truong’s Profile

Student
Active 2 years, 6 months ago
anthony.truong
Display Name
anthony.truong
Major Program of Study
Entertainment Technology
Bio

Hello, my name is Anthony Truong I took emerging media/programmer as a major in New York City College of Technology from Brooklyn. My goals as a major in city tech is that I want to be able to graduate with the base knowledge how designing for web, video games, and more which involves improving technology in the future.

My Courses

ENT 4499 Culmination Project FA 2021 – SP 2022

ENT 4499 Culmination Project FA 2021 – SP 2022

The senior thesis project, utilizing skills in an innovative way to develop a project that relates to the entertainment industry. Projects are developed through courses in the entertainment technology and/or emerging media technology programs. Projects require approval by the advisor and must demonstrate management, technical design and presentation skills. Documentation of planning, design and realization is presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals selected by the student and approved by the advisor. Though students enroll in this course during their senior year, development of the project should begin during the second semester of the junior year.

ENT 4499 Culmination Project FA 2020 – SP 2021

ENT 4499 Culmination Project FA 2020 – SP 2021

The senior thesis project, utilizing skills in an innovative way to develop a project that relates to the entertainment industry. Projects are developed through courses in the entertainment technology and/or emerging media technology programs. Projects require approval by the advisor and must demonstrate management, technical design and presentation skills. Documentation of planning, design and realization is presented to a committee of instructors, both in entertainment technology and related disciplines, as well as to industry professionals selected by the student and approved by the advisor. Though students enroll in this course during their senior year, development of the project should begin during the second semester of the junior year.

MTEC 4800 Interdisciplinary Team Project, FA2020

MTEC 4800 Interdisciplinary Team Project, FA2020

MTEC 4800 Interdisciplinary Team Project 1 cl hrs, 4 lab hrs, 3 cr An intermediate-level course that provides practical experience in the conceptualization and production of collaborative, multi-disciplinary projects. Students learn how to apply the technology of their major in integration with other technologies. Advanced technologies are used to solve client needs and practical problems. The following laboratories are available in all program sequences: Experience Design Lab, Digital Media Lab, Computer Systems Lab, and Devices and Displays Lab. Open to students in COMD, CST, ENT, IND, MECH; open to others by permission of the program director. Prerequisite: Department approval; complete three of the required courses in selected media concentration.

MTEC 2210 Game Design and Interactive, SP2020

MTEC 2210 Game Design and Interactive, SP2020

This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.

MTEC 3175, Experimental Game Design & Development, Fall 2018

MTEC 3175, Experimental Game Design & Development, Fall 2018

This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.

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