Anarchy Type Zero’s Profile

Student
active 1 week, 6 days ago
Anarchy Type Zero
Academic interests

Game Design

Bio

My name is Frank Castro, I am a video game enthusiast who has heavy interests in the topic that has future plans in designing a game and its other aspects. These aspects may include character design, storyboard and concept design, although my art is subpar I would like to improve so that the characters I once envisioned while I was younger are brought to life in one way or another. I was in this school 8 years ago for regular graphic design but i heard about the changes and came back, i had to take a remedial class which i aced on return.

Although my talents in this major have been limited in artistic ability i attempt to make up for it with creativity, if not trying my best usually works. My other interests include Anime, playing video games, interacting with new people, streaming, talking in general, league of legends, and eating. My goals are more than passing my classes this semester, it’s to surpass the hollow shell of a human being that i have been for the past years.

Email address
YouTube
daihaksu
Skype
daihaksu

My Courses

ARTH 1103 Survey of Art History

ARTH 1103 Survey of Art History

A History of Art and Architecture from the Prehistoric Era to the Present

COMD1112 D106 Digital Media Foundations SPRING 2020 MT

COMD1112 D106 Digital Media Foundations SPRING 2020 MT

This course introduces students to core concepts in the media field including color theory, design and production terminology, reproduction processes, file formats and substrates. During the semester, students will complete three pages of their own ePortfolio web site, complete a print design project and one video project. Lectures will provide students with a historical perspective of the media field as well as discussing current practices and future trends.

MTEC 3125, Section D337 , Non-Linear Narrative, FA2019

MTEC 3125, Section D337 , Non-Linear Narrative, FA2019

Through the examination of the earliest gestures of cave drawings to sophisticated multimedia narratives, students study the ingredients and structures necessary for compelling digital storytelling. Through hands-on projects, students produce visual, auditory, written, physical and integrated sequences using video, sound, music, text, animation, web, mobile, games and the internet of things.

COMD 1100, fall2019

COMD 1100, fall2019

This basic design and color theory course explores graphic communication through the understanding of the elements and principles of design, as well as the design process, including idea development through final execution. This is a course in visual literacy and the design process: How we see, how we analyze the effects of our vision, and how we craft a design that will have energy and content. All projects will include thumbnail sketches, discussion and research. A weekly scrapbook will be kept. Media used are paint, paper, ink, pencil, ruler, knife, glue, and digital software for expressing graphic ideas. Numerous critiques will take place throughout the course and students’ active engagement in group discussion will play a vital role in establishing an atmosphere of collaboration and shared learning.

MTEC 3175, Experimental Game Design & Development, Fall 2019

MTEC 3175, Experimental Game Design & Development, Fall 2019

This hands-on studio course will focus on the creation of innovative workable prototypes exploring expressive forms of gameplay using a variety of multi-media approaches, methodologies and materials. The aesthetics of game design, including asset and character development, level design, game play experience and delivery systems will be covered. Supplemental readings on the complex interplay between story and game will be explored to analyze effective narrative devices and game mechanics. The class will involve lectures on game theory, design exercises and in-depth analysis of works across commercial, art & social change sectors.

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