Alessandro Lombardo Jr.’s Profile

Student
active 2 years, 2 months ago
Alessandro Lombardo Jr.

My Courses

ARTH 1102 History of Art: Renaissance to Modern

ARTH 1102 History of Art: Renaissance to Modern

Survey of Western Art from 1300 to the Present

MTEC1005 Tangible Media SP2015

MTEC1005 Tangible Media SP2015

The goal of this course is to let students experiment and create electronic circuits and 3D prints. The class is divided into two main topics: Electronics and 3D Printing. Each topic while have several modules. After each module students will have created a circuit, model, or 3D print. Students will be introduced how to create physical interfaces by learning how to program the Arduino micro controller. They will learn how to use sensors to translate physical interaction to output a sensory experience. Finally, they will design and print 3D models. Students will learn basic fabrication,modeling techniques, and processes used in 3D printing. Then they will learn how to create models using Blender and learn how to print them.

ENT4900/4901 Internship, SP2016

ENT4900/4901 Internship, SP2016

For ENT Majors: work experience at a professional scenery fabrication shop, rental/supply house, off- Broadway theater, or any related industry organization approved by the adviser. For Emerging Media Tech Majors, work experience at a design firm, media electronics firm, media software firm, robotics firm, entertainment or media production firm, or any related industry organization approved by the adviser. This will serve to bridge the student’s academic and commercial careers by giving the him/her professional work experience and industry contacts before the end of the senior year. Each student will keep a log/journal to be shared in group seminars. Supervision will be by faculty and a manager at the internship site. Prerequisite: ENT 4410 or ENT 4450 or ENT 4470 or ENT 4480 or Pre- or corequisite: MTEC 3800

MTEC3140

MTEC3140

In order to become innovative and daring technological leaders in your chosen fields, it is imperative each of you develop a broad understanding of the economic, social, and cultural forces shaping emerging technologies over and beyond the basic mechanics of how these technologies work. Without this foundation, narrow technical background may result skill sets that easily become out of date. The accelerated pace of change merits facility with discussions of the historical, social and cultural contexts of technological evolution. This foundation course will prepare you for research in the emerging technologies of your chosen fields by supplying the necessary background theory, context and methodology. This foundation course will prepare you for research in the emerging technologies of you chosen fields by supplying the necessary background theory, context and methodology. Since the course does not require particular technological skills and experience, students of diverse technological programs will be able to take part in it.

IMT1102 Production Practices SP2015

IMT1102 Production Practices SP2015

This course provides a hands-on introduction to the applied principles and production techniques used in interactive media development. Students will be introduced to the basic theory, practices, and technology necessary for success in digital media courses. Topics include digital imaging, audio and video management, prototyping, project management, as well as, interactive, networked, and physical computing technologies. The structure of this course emphasizes an integrated and creative approach to interactive media with detailed instruction and practice in the technical aspects of production that go hand in hand with critical academic thinking.

My Projects

CUNY Service Corps

CUNY Service Corps

The CUNY Service Corps will mobilize CUNY students, faculty and staff to work on projects that improve the short and long-term civic, economic and environmental sustainability of New York City and of its residents and communities. The program’s goals are three-fold: for students to make a meaningful difference through service while gaining valuable real-world work experience, earning a wage, and where appropriate, receiving college credit; for faculty members and staff, through their work with students in the program, to have additional opportunities to apply their expertise to addressing many of the city’s key challenges; and for residents, communities, and project sponsors to realize concrete benefits as a result of CUNY Service Corps projects.

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