When I read the two articles there were a lot of similarities and very distinctive. It was important to understand the mindset of the designer is something that can’t really be duplicated. A lot of what was said in these articles were the designers’ abilities to balance their knowledge of technological aspects to the design and the psychological aspects. A lot of the conversation is built on the foundation that design is a language. It is there to communicate to the masses an idea, a brand, or a problem and offer a solution to the consumer to solve the problem. For example what was said in the munari design article “The designer of today reestablishes the long lost contact between art and the public…”
I am also fascinated with the second idea of social responsibility of the designer to understand what they are making may have a lasting impact on society as a whole. A lot of design is based on the notion of making a complex idea into a clear and concise tangible product. The Helen Armstrong article talks about the different eras of design and with each era had a distinct purpose to their designs. Whether that be to push a societal status quo and or to change the narrative and start an avant garde design trend.
Finally the conversation of today’s design talks about the shift in how design can be made. How becoming a designer becomes a lot more available because of the use of technology. Which in turn makes it harder for a designer to stand out. The design world is a lot more competitive compared to earlier periods during the early 1900s where designers were for a lack of a better word pretentious.
Design is art that is brought to our daily lives. Design makes fine art accessible to the general public. There was a time where art was only for the rich. Objects were created only for their functionality no design aesthetic was brought into the process of creating everyday objects.
Other occupations outside of design are used for their functionality. For example, an engineer can create a bicycle that is functional and does what it’s supposed to do, but a designer has the user experience in mind when creating. A designer has. to think about comfort, something that is aesthetically pleasing for it’s users, to create a bike that is much more than its function. Design elevates the experience of a user.
Designers have to think about unsolvable theoretical questions because designers have to know a little bit about many fields to create a successful product. A designer must understand their audience and in doing so understand the topic of their design. Since designers work in many fields often time simultaneously theoretical questions must be asked in order to better understand the product.
The most urgent problem designers face today is that of social design. Design that is made for the better of society, one that talks about humanitarian issues. Issues that are connected with the designer’s morals. Graphic design is becoming increasingly more about authorship where objectivity is no longer the main goal. Designers see themselves as artists and as such want to be vocal about their concerns through their art.
The two short passages from Helen Armstrong, “Introduction: Revisiting the Avant-Garde” and Bruno Munari, selected chapters from Design as Art make similar points but go about it differently. First of, according to these authors, what role should design play in our society? Their answers are fairly similar. When Graphic Design was first made in 1919 Bauhaus Weimar, graphic designers of the pass believed that we should have a role in helping society by trying to interact and with people with answering questions to everyday solutions like society need for a typewriter, armchair etc…
What distinguishes the field, or fields, of design from other creative occupations? What separates our field compare to other occupations is that is that a Designer is a planner with an aesthetic sense. Designers try to make things feel natural and make sense and doesn’t focus to much on beauty. Why should designers concern themselves with unsolvable theoretical questions? Designers concern themselves with unsolvable theoretical questions because it stimulate growth and change in their own work. Designers most learn a range of technology and new terms to meet demands that are constantly changing.
What role does technology play in shaping design? Technology plays a major role in shaping design. The new kind of artist is capable of understanding everyday needs. Not because the are talent or a prodigy but because they can approach a human needs and fulfill their needs accordingly, by the processing of learning science and technology there isn’t a need of being talented like the artist before us but instead a form of thinking and tools at our disposal. Furthermore, because of software applications the languages the professional used and the tricks they used is know more widely known to the vast than it was before. Artistic languages and vocabularies previously isolated within professions are being imported and exported across software application to create a shared media.
What are the most urgent problems facing designers today and how, and why, is a designer responsible for solving these problems? According to the article the problems facing designers of today is is the modern day designers. Modern day Designers care about self publish and self prompting to make a profit instead of helping society. While older graphic designer don’t believe in self promoting, branding or signing their work, they believe in a universal language and are worried of the new designer joining using a professional program built by professionals are making confusing and vast changes instead of unity.