My game idea is about the protagonist (a rogue survivor in a apocalyptic world) finding love when he saves a girl from certain death. After saving her from numerous problems and enemies that are looking for her, there is a ‘Spark’ between the two characters. They eventually start to love each other. But the toll on saving the girl so many times is putting both of them at risk for death. Eventually, the protagonist has to lock her in a dimension where she will never get hurt, but there is 1 problem. The protagonist can’t come with her. So the main character gives her a memento to keep with him forever and they say their goodbye’s.