Visually Enhanced Quotes

Our professor gave us the assignment of finding a quote and making it visually enhanced. She told us to make three different variations of the same quote. I chose this quote because it short and to the point. It also sends an important message, no matter how powerful you get, stay humble and be kind.

In this visual quote, I used Felix font and made it black color to show the full quote. The font, the color and background work extremely well together.

This visual quote incorporates Algerian font. I made it a light blue color because it goes well with the background. It gives off the illusion that the quote is glowing. This visual quote uses the Steamer font. The background is in different shades. This is the reason why I made the quote two different colors, white on top and dark grey at the bottom.

Field Trip to UFT

On April 28th, our class went a field trip to the United Federation of Teachers printing facility. The building itself is located on 52 Broadway in the heart of downtown Manhattan. It was hard to find the building because all the buildings that surround UFT building were under construction. When I entered the building, I was greeted by the professor and a few of the students. We waited for a few more minutes after the time the professor instructed us to arrive. At around 9 a.m., we began the tour. Going down the escalators, I didn’t know where the shop was located but I didn’t the printing facility to be under the escalators. It was rather shady from my perspective. We entered the shop and were greeted by the man that runs the shop, Oscar. He then told us his position and that he was working in the printing industry for 16 years and that in 2 years he will retire. He then proceeded to tell us about the many machines needed for printing purposes.

In the facility, there were machines old and new. A grand majority of the machines use digital printing as opposed to traditional printing. One of the first machines he showed us was the KIP C7800. It was the printer, copier and scanner combo. He said they use that machine for current printing jobs. It is a high production color and monochrome wide format printer, scanner, and copier and It weighs 1190 pounds. It is an LED closed toner system and a pretty fast system as well, going to speeds up to 4200 square feet per hour in black and white and 3500 square feet per hour in colors. It features a CMYK dry toner, as well as a paper capacity of 4500 square feet, which equals to three rolls. These machines were located near the entrance of the facility.

Another machine that caught my attention was the Duplo System 3000. It is a collating machine that offers hands-free collation for all types of jobs. Paper is placed in each respective bin and the machine will collate each sheet one at a time. It has different types of stapling, according to which job the stapling it needs. For instance, it can do corner stitch, the most common stitch, the double stitch, which makes a job look like a bound book, and it does saddle stitching. This is when the staple goes in the spine of the paper. The staples are located over the machine. It appears as wire, so it can be configured to whatever job is needed, such as how much paper is in the machine and it measures the size of the staple needed for the sheets.

The last machine that we focused on was the Konica Minolta bizhub PRESS C1085/C1100 printer system. These two printers are connected to two other printers and all these printers communicate with each other through the network. They “talk” to each other when a job needs them too. Oscar spoke to us about the texture of the paper and how we are able to feel the text on the paper. It all depends on the whether the sheet is an offset digital sheet versus a copier sheet. Oscar told us that the shop does beta testing and a company was selecting top customers to test their first generation of the current machine they had now back in the day. His shop was one of them, so that made them 1 of 4 in the US to get to test it at the time. At the end of the tour, Oscar gave us a few words of advice for our future in the design industry. He said that all of our classmates are our competition and that we have to engage in conversation and be confident for interviews and always give a firm handshake.he said that we should put together a portfolio of our best works together, and not all of our works. Basically he said quality over quantity. Also, he said we must stay current on what’s new in the world of design.

Satoru Iwata , Creating Memories

I love video games. I absolutely love playing them. They provide an escape that’s important to anyone who needs an escape from everyday life. To think about what goes into making universes and characters out of nothing is inconceivable. I’ve always admired anyone who’s ever made contributions to gaming. That’s why I hold Satoru Iwata with such high regard. He shaped the childhood of millions of children in the best way possible. He was responsible for the revitalization of Nintendo in the early 2000s with his innovative mind and passionate love for gaming. In the late 2000s to early 2010s, thanks to him, Nintendo experience a boom period of revenue, making them a contender as the best gaming company in the world. His influence on the gaming industry left a major impact that is still felt to this day. What was most important to him was how good a game was, as opposed to how good the hardware could be. He wanted to make games that everyone could play and enjoy. He was one the most beloved icons in the gaming industry, solely for the fact that he loved to interact with his employees and fans. Not that many CEOs of billion dollar companies are willing to interact with their employees or anyone below their pay grade for that matter. He was the president of Nintendo from 2002 up until his untimely death in 2015. One of his most famous quotes is “On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.

Born on December 5th 1959, a young Iwata showed a keen interest in computers and computer programming. One of his first experiences with computers came from playing during his middle school years at a subway station. He became intrigued by the ability to being able to play a simple game on one of the computers available there. He mustered up the money needed to buy an overly expensive HP calculator. Fascinated by the magnetic card reader that came with the calculator, he began to tinker with it, creating miniature games that he shared with his fellow classmates. This triggered within him feelings of pride and from that moment on, he dedicated his life’s work to bringing joy to people through his games. 

His dedication with learning about computers lead him to become enrolled in the Tokyo Institute of Technology in 1978, where he majored in engineering and computer sciences. There were no specific programs for game developers back then when he started, so that was the closest thing to a game programming program. It was merely a foot in the door into the world of game programming. During his time off, he would go to a department store near his college. It was here where he met other people who shared interest in computer programming. They decided to form their own company, going by the name HAL Laboratory. They chose this name as a homage of the antagonist AI named HAL, from the Stanley Kubrick film, 2001: A space odyssey. They also chose this name because the initials of HAL were one step ahead of another company, IBM. He wasn’t a founding member, but he was one of their first employees.

This man is the epitome of what communication design means. His goal was always to make games that appealed to everyone. Everything he’s done for the gaming industry and perhaps the entire world can be summed up in another one of his famous quotes, “Video games are meant to be one thing. Fun. Fun for everyone!” While other gaming companies focused on more powerful hardware for their home consoles, Iwata wanted to make games that were fun and easy to play for everyone.This manner of thinking about the software and games instead of the hardware and how powerful a console could be lead to him being associated with some of the most popular games ever created. When we was still a game programmer for HAL Laboratory, he was in charge of creating HAL’s first original game. This game came to be known as Kirby’s Dreamland. The ‘Kirby’ series, spanning 20 games, has since sold over 34 million units worldwide. Another game popular game franchise Iwata contributed to was the ‘Super Smash Bros.’ series. There were issues with the development of the second game in the series, ‘Super Smash Bros. Melee’, and Iwata stepped up and fixed the bugs and various glitches that plagued the game before it could hit its deadline. He did this while being a member of the board of directors for Nintendo, under the leadership of then President of Nintendo Hiroshi Yamauchi. A retiring Yamauchi took notice of Iwata’s leadership skills and, with just under two years as a board member, he promoted Iwata to President of Nintendo in 2002. Iwata was the first outside of the Yamauchi family to become head of the company. That goes to show just how dedicated and driven he was to the completion and perfection of his games.

His achievements later in life were concrete proof that he opened the door for other companies to follow in his footsteps. His vision made companies take a different approach on how to offer games that appealed to everyone. The idea for the Nintendo Wii, which Iwata chose to include motion control input when the development of the Wii first started out, has pushed other gaming companies, as well as other tech companies, to include motion control in their games and hardware. PlayStation has since made PlayStation Move and Xbox introduced the Kinect, their answers to Nintendo’s Wii motion controls. Other companies took notice as well, and they started working with motion control and VR technology. For example, PlayStation released their VR companion, PlayStation VR, to go along with the trend. Microsoft as well are considering making a VR headset for the Xbox One. Not only did the Wii become an important console in Nintendo’s history, but the Nintendo DS as well. It was a massive step forward in the push towards mobile gaming. The appeal of the small two-screen console, with the introduction of games that appealed to general audiences, such as NintenDOGS and Brain Age, made the original DS, which was released in late 2004. The DS would go on to become Nintendo’s best selling handheld console, as well as the 2nd best selling console of all time, with over 154 million units sold since its inception. Then in 2006, the Nintendo Wii was released. This too would go on to be extremely successful, with over 100 million units sold.

As much success the Nintendo Wii and DS was for the company, profits took a downturn when the Nintendo Wii U was released. Consumers didn’t really gravitate toward this console, and it being dominated by PlayStation’s PS4, and Microsoft’s Xbox One. The financial downturn in revenue promoted Iwata to take a  50% pay cut of his salary. He didn’t want to fire any of his employees, as he saw this as ruining the spirits of the employees, and he didn’t want that. Although he saved his employees from possible termination, he couldn’t save himself. He had developed a rare form of cancer, bile duct cancer, and this caused him to miss out on Nintendo’s press conference at E3 2014. He got slightly better but then was back in the hospital a year later. He missed E3 2015 and thanked his fans for their warm wishes. No one did really grasp the severity of his illness and one July 11, 2015, he had passed away. He was 55 years old. His untimely death shocked the entire world and an out pour of gratitude as given from fans and people in the industry. He is dearly missed by the entire gaming industry for his innovative mind, his kind and gentle demeanor, his care for his employees and fans. Above all else, he be missed because he was one of us. 

I can say from first hand experience that he was right. He was right about everything. His instinct for contributing towards games that appealed to everyone paid off. When my mother bought me my wii in 2006, I didn’t know she was going to play with me, but she did, and it was fun. The rest of my family followed suit and even today we plug it back in to enjoy a trip down memory lane. His games were easy to pick up for beginners and gave a challenge to experienced gamers. Satoru Iwata’s games and vision have a lot to do with Communication Design. He was more hands on with the technical side and programming, but he still wanted to convey an important message. That message being the everyone can be a gamer. Games are meant to be one thing. Fun.




My Short Film

In this short film, I documented my sister and her boyfriend on one of there dates. I also interviewed two of my classmates on their interpretation of love. I purposely didn’t interview my sister and her boyfriend because I wanted unbiased answers.

This Short Film was assigned to me by my professor for my Digital Media Foundations class (CDMG 1111)

Poster Idea

This poster I had originally developed for another class but I made two versions. This version is dominated by the overwhelming green colors it shows. The different shades of green are meant to represent the various stages plant life go through on our planet. The focal point of the poster is the yellow light bulb. It is accompanied by three leaves in the middle and a power symbol at the bottom. The leaves and power symbol inside of the light bulb are meant to represent the fading away of earth’s resources. The leaves represent what little life would be left on earth in the future if we don’t change our ways. The power symbol is shown to be fading away, losing it’s power and energy. This is meant to demonstrate our need to conserve energy and power for future generations. The gradient background itself is meant to show the discoloration of earth and what could happen if we don’t learn to protect our planet. This poster is meant to be a warning to more ecologically proficient about planet earth.What I’m trying to say is “If you don’t do your part, this could be us in the near future”.

About Me

My name is Jerry Pico. This is my first semester at City Tech. My major is Communication Design. My reasoning for choosing this major is because I’m interested in learning the basics of graphic design. Although City Tech doesn’t have a specific graphic design major in it’s curriculum, this communication design major focuses on certain aspects that I have found beneficial in taking the necessary steps towards becoming knowledgeable in the field study of graphic design. This is my first time taking this type of course at any school. I previously took a typing class in high school, but that’s about it for me in terms of taking computer-based classes. I took a few art classes in high school and college. In high school, I took Art I and Art II. those classes focused on drawing and painting. In BMCC, I took Art Studio I (I believe that’s what it was called). In that class, my professor caught us the basics of painting and how to use those techniques for our own use outside of class. As I stated in class a few weeks ago, I wanted to pursue a major in graphic design because I am fascinated by the process of making video games. I’ve been gaming all my life and am curious as to how one can start a career in the field of work. One of my all time favorite game series’, called God of War, has been a great influence to me, I feel. It’s story, the design of the characters, how incredibly thought out the overall world they created for this game makes me want to learn how to make such stories and bring them to life on a screen. I discovered this game from a magazine that’s all about gaming called Game Informer. I was subscribed to this magazine in the past, from 2011 until 2015. I unsubscribed from it because of money issues. This magazine showed all its readers the latest in gaming, such as the newest games, consoles, and PCs that this magazine wants its readers to discover so that we can buy them. This magazine also did an annual rundown of E3, the biggest event in gaming that happens every year around June. A few artists that influence me are Eminem, Big Pun, and Michael Jackson. I’ve listened to these artists all my life and the music they’ve made has influenced me greatly. My favorite Eminem song is “Lose Yourself”. It is arguably the best song he’s ever made. The beat me made, the lyricism he utilized, the emotion he invoked in those who listen to the song, all make this song utterly perfect. I find myself daydreaming of how I would seize the day and make a better life for myself whenever I hear this song. My favorite Big Pun song is “Beware”. I love this song because I feel like I can fight anyone and will always come out winning. His delivery of lyrics and how heart pounding the beats and melody from the song make it so poetic, but in a “hit me and I’ll hit back harder” type of way. My favorite Michael Jackson song is “Smooth Criminal”. Michael Jackson is hands done the greatest artist of all time. His music has changed how we think of music and he has been an influence to any artist that has come after him. The song itself is great but the music video is fantastic. The iconic outfit he’s wearing and the leaning dance move he does impacted me when i was younger and it still impresses me now whenever I look at the music video. Those are some things that have influenced me growing up and I am sure that I’ll find more things as influenced later on in life.

Logo Research – PlayStation Logo

 The PlayStation logo is synonymous for representing the home video game console of the same name. If you asked anyone under the age of 30, they would say the logo represents all the fun adventures they made growing up with the product that was first introduced in 1994. Almost everyone I know can say they had the best time growing up with PlayStation. The logo was designed by Manabu Sakamoto during the initial conception of the game console. The logo we know today to represent Sony’s branch of gaming was created along with other designs that were being looked at. The final logo utilizes a font that Sakamoto himself invented specifically for the logo. The logo has remained the same design for more than twenty years, but the color scheme has changed to become more modernized. Back when it was invented in 1994, the logo used four distinct colors to represent what Sony wanted the PlayStation to invoke into its consumers. The four colors are red, yellow, green, and blue and are said to have represented joy, passion, and excellence. The first PlayStation up until the first iteration of the PlayStation 3 used the PlayStation logo with the usual colors. In recent times however, the color scheme has changed from using the colors to using plain white on packaging of its games and consoles. The white colored logo has also been featured on commercials for PlayStation products, such as an updated version of the PlayStation 3, PS Vita handheld console, and PlayStation 4, the newest member of the PlayStation family. This decision to change the colors of the logo could stem from the idea of wanting to become more modernized for today’s consumers of the brand. 

The logo wasn’t found right away, however. It took up to 20 times for the brand to gets its proper identity. The designer had numerous designs to show the company executives. Ultimately, Sony and the designer decided to go with the logo that we are familiar with today. As stated before, the font in the lettering in the word PlayStation is of the designer’s own creation. The letter “a” the word PlayStation was altered when the logo and word got an update in 2009. 

In 2009, the PlayStation brand celebrated it’s 15th anniversary. With this celebration, came with it a logo that payed tribute to the many incarnations of the PlayStation brand. The special edition logo showed the many products that Sony made for the PlayStation brand. All these images made up the number 15, and in them you can see the PlayStation 1, the PlayStation 2 and its updated versions, and the PlayStation 3 and its updated versions. Along with those images are included the PSP (PlayStation portable) and the discs that ran with the system UMD (Universal Media Disc) and the PSP Go, its companion system. Also you can see a blu ray disc, the disc that ran on the PlayStation 3, a few controllers compatible with the systems called DualShock and other peripherals used in the PlayStation family. In 2014, PlayStation celebrated its 20th anniversary with another special edition logo. It incorporated the original four color PlayStation logo and the number “20th” next to it, as well as the word “anniversary” at the bottom.

Graphic Design Principles I Course Reflection

This semester, I learned quite a lot in COMD 1100 from the instructor, the students and the class itself. When the class started, the impression that was brought into mind was this class was going to deal mainly with the usage of software programs. As the name of the class would suggest, Graphic Design Principles I, being introduced to color theory and other forms of handmade creations was not anticipated. The techniques were beneficial to the overall improvement on visual perception. This is true because before the class, I didn’t think about color theory or transparency. I didn’t think about how much an ad would cost in a magazine or how to look at things, essentially, outside of the box.

As the class went on, the class as a whole began to improve. This is evident in seeing the work of students and witnessing the overall design structure from them improve as our semester moved on. This improvement of overall quality in the students ushered in new ground for the students to display their talents on a much larger scale. We learned how to utilize markers and create perfect shapes. We learned how to make squares at the precise measurement. My first venture into the shape drawing process wasn’t what I wanted it to be. I was not successful with the placement of the square in the sheet of Bristol paper. After showing the class the project during critique, I learned a valuable lesson. When looking at a piece, the artist must display their best works and make sure the observer can read the piece. Our professor instructed the class that in the Western world, everything is read for left to right. My piece was reversed, thus making it not viewer friendly. This observation will remain with me for the remainder of my design career.

Along the way we also studied the structure of rectangles and curved shapes, such as circles and other curved shapes. Then we tackled the difficult assignment of using perspective for a project. We did this when we did the square from a three dimensional point of view. It was a daunting task to say the least. It proved to be beneficial because now I can use that skill to make three dimensional images by hand. I hope this skill will help me in making more abstract pieces using this basic structure in the future.

Soon after, we started to use our designer gouache to develop different tones of color. First we used achromatic colors, which means no color. Then we went to monochromatic colors, which means one color. With the monochromatic shapes we had to use the same color but incorporate different tones to create a well balanced harmony.

Afterwards we developed the full color project. I enjoyed doing these pieces front the start. The was feedback was positive. The best pieces were displayed in the Grace Gallery exhibition. Currently, we are beginning our Going Green final project. The students in the class have to brainstorm ideas and come up with a simple yet powerful message through the use of design. This project will let the students show a conscience and supportive mindset of the environment to support today’s needs.

The class itself was enjoyable. I learned a great deal of new and important information. I was expecting to work on the computers right away. I can say without a doubt this was a good launching pad into the world of design. Every time I get on the train or go out I see ads. I’ve seen ads before but now I see myself question how it’s made. I ask myself what process did the designers make to achieve a quality design? I’ve come to see everyday things in a new light.