Jordin De La Rosa's ePortfolio

Learning Game Designer. Emerging Media Technology Major.

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Week 4 Unity Terrain

These are the steps I took

  1.  Downloaded the assets from the asset store (Terrain Tools,  Free Speedtrees, Grass Flowers Pack Free).
  2.  Went into the Package Manager tab and went into advanced settings. Clicked on Show Preview Packages and saved Terrain Tools.
  3.  Right Clicked Hierarchy and then 3D Object and then Terrain
  4.  In my Inspector tab, I clicked the paint brush and pressed on Sculpt/Bridge. I place rocks around.
  5. Clicked Paint Texture and then Layers to add rocks, moss, sand, etc.
  6. Painted across the terrain
  7. Clicked on the tree symbol in the Terrain tab and hit edit trees, after edit trees, I clicked on which trees I wanted to be added.
  8. Clicked on the flower symbol, and clicked edit details and added grass.
  9. Went into my lighting tab and added fog



The essence of story-telling in a game will keep the player immersed in the story and characters. It inspires me because over the years of playing games, watching shows, movies and reading books, the thing that will always keep me sticking to it is the story. There have been games that I’ve played with mediocre gameplay but the story kept me playing till the very end. Example (One Piece World Seeker). I want to be able to create a story that helps people feel emotions to the core.

Video Games

I’ve been playing video games since I was 7, probably longer but I can’t remember. I love how captivating a game can make you feel the more you play it. The immersion sense makes me feel as if I’m really there. It can also be to just have fun, rage, cry and many more emotions. Video Games is my inspiration.


Click*. Photography has become a small hobby of mine. It inspires me to be able to capture moments in life and transform it to an art piece to my eyes. I’ve got to get better but I enjoy making moments in real time. Going from setting to setting, you can capture something that looks better than ever before. 


It’s my favorite brand for years and years. The people I’ve enjoyed watching in the company have inspired me to be the best person I can ever be. With hard work and determination. Speak your mind, you are your own person. As well as many more, this company inspires me to be better,

Unity Solar System

This is my Solar System made  in Unity. This was a fun project to do because it helped dive into the game world of things. In order to make this. I created a 3D sphere of each planet, moon and sun. I would place an image on that sphere so it can look like something you will see in space. I would add rotation to each planet so it can orbit around the sun since that is how it’s like in Space. The only thing not orbiting around the sun is the moon. The moon is orbiting around the Earth and has a different speed and rotation space. For the sun, I added fire as a sound effect. I then implemented a picture of space in my background so it can look like our Milky Way Galaxy. This is my creation and I hope you get to enjoy it.

My Postcard

After gaining a lot of experience with after effects from the group project, I decided to make a postcard that had a nice ambiance to it. I implemented a bubble turning into an ice on the part where you can open the envelope. I had to mask it from one video to the still image. Then, I inverted it to show the part I wanted onto the envelope. I changed the opacity to a cooler tone because it is a bubble turning into ice. Afterwards, I ended up noise to the video. Noise is like a static you get from a TV. I made this noise and made it into my own fog. I changed the opacity enough to be able to see the envelope. I added evolution so it can look like its moving but it is still in the same place. Also, I had to use offset turbulence in order for it to move around to the right so it won’t just be not moving at all.

Past Mixed with Future

For this group project, we decided to add items from the past and put them in the future. There was a lot of key-frames in this After Effect video. We would change the scale of certain scenes so it can act as if we were zooming into a certain section of the video. We would then add a fade into a wormhole so we can be transported to one world to the next. We also had text to give the music time to build up for the main event. The text was moved in with Key-framing and enlarged as well. Afterwards, as soon as the beat drops, the guy is being hit with music so loud that it feels like he was hit with a balloon full of paint. We added opacity key-frames to implement the Beats logo on the person’s body to fade in and out as well as some more Beats text on the top right of the video. It then ends with a black screen and text being enlarged.


Video MashUp

This is called Batman Vs. Iron Man.


This was my funnest project to do. I really started liking video editing again because you can change so much things and make it completely different. I used Adobe Premiere for this and implemented a song that went perfectly with what I was trying to make. I had a lot of different video effects like Fades, clips dissolving into another one, letters changing from one thing to another. I would raise the audio and lower the audio for certain scenes that I wanted to make. I would trim a bunch of different clips in order to find the right moment as well. This was really fun and made me think of actually trying video/movie editing in the future.

Sound Mash Up

This is 4 minute audio clip I made in Adobe Audition. I got the instrumental of Smoke Break by Chance The Rapper and Nonchalant by 6LACK. I then got the acapella of J. Cole’s Apparently and Chris Brown’s Please Don’t Judge me songs. For the Smoke Break instrumental, I made it my own because I couldn’t find the instrumental online. I would copy and paste the first part of the song where he only has a beat and saying a few words. I then looped it over and over again. To then put it with the song Apparently. I then implemented a transition to then switch from the first part of the song to the next. It synced really well. It then played the instrument of Nonchalant with Please Don’t Judge Me.

Album Cover

This is my Album Cover called Blue Skies by Jordin De La Rosa. I brought my logo from Adobe Illustrator and placed on a building I was siting on. Yes, that’s me up there. I had to take a picture from my Social Media and use the brush tool to take a bunch of grass out of my back. That was a long process but I got it to work. I found a font that I was comfortable with and placed it in the sky and in the water. I then used the masking tool again to implement a UFO I found from g=Google. This made it a little bit more random.


Imagine J Cole riding a cat while having Luffy stare at them. As well as Goku holding up the sun as if it was a spirit bomb. Yep, this is it. I was told to make my Hyper-Realism as random as possible and I did. I masked the other characters once I imported them into Adobe Photoshop. Then I would change the size of each image and stack some of them on top of each other.


The Past in the Future!!

In this futuristic world, we have a lot of things and people from the past viewing it for the first time. I thought to myself, why not implement a bunch of old characters to a futuristic world. I used the background image as my base and used the masking tool in order to add the other characters in. I would highlight them from another layer and completely cover the part of the body I want to use. Afterwards, I would hit enter and they will appear on my other image. I also implemented the moon which I would say I tried the best on because I changed the feathering and made the moon as if it was part of the main image.

Past and Future Arc

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