Monthly Archives: March 2013

OCZ’s NIA – Gaming with the mind (Neural Impulse Actuator)

OCZ developed a peripheral device to be used in conjunction with your mouse using actuators. It appears to work similer to the emotives; however this can also be used with high speed gaming (shooter, role play, virtual worlds, racing). Unfortently the … Continue reading

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thoughts about the future on Huffington Post UK

http://www.huffingtonpost.co.uk/2013/03/05/tomb-raider-creator-ian-livingstone-rhianna-pratchett_n_2811440.html?utm_hp_ref=uk

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Week 7 Lab Report

Posted on February 28, 2013 by Rich Tuesday March 5, 2013 Week 6 Objective: Continue to learn the functions of Blender. The main focus is to re-touch on Actuators. Materials: Computer, Blender Methods: Play with Blender controls and see the … Continue reading

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Journal Entry 6: Emotiv’s Amazing and Advantageous Actuators

The Emotiv comes with a number of actuators, only two of which do not rely on the (currently) mandatory software for getting data from the headset, the Emotiv EPOC Control Panel. The actuators that are not reliant on the Control … Continue reading

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Journal Entry #6 PlayStation Eye Actuators?

Today, I’m suppose to write about the actuators of a PlayStation Eye. An actuator is a type of motor for moving or controlling a mechanism or system. After researching all about the Eye, I couldn’t find anything about outputs or … Continue reading

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Lab Report Week #5

Objective: Find out how many controllers exist in Blender and where to find them. Materials: Blender, Mac/PC Methods: Open Blender, Go to the Game logic Interface and it is located where the Sensor and Actuator options are. It is the … Continue reading

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Journal entry 6: PS4 actuator

So for this week we’re talking about actuators or ‘output’ if you don’t know what it means. The outputs on the PS4 or any other console is pretty obvious. It outputs to a TV or a monitor that the system … Continue reading

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Journal Entry 6 : Actuator of Leap Motion

I do not have an exact information of actuator of Leap motion, I just assume that there would be a certain electric signal between Leap device and computer device. To get an idea, I searched “Leap motion output”, then found … Continue reading

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Lab Report 5 : Play with Controller

Objective: My goal today is learning and practicing Blender Logic editor -> controller part. Hopefully I am going to understand most of the options. ill be familiar with controller types -> and, or, xor, nand, nor, xnor. Materials: Mac, Blender 2.65, Blender … Continue reading

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LAB REPORT WEEK 4: Blender’s Actuators – A Deeper Look

Objective: My goal was to provide a more detailed analysis of the actuators in Blender in the length of a single class. Materials: Blender Methods: Open Blender Open the Logic Editor Test each of the actuators Results: Visibility: makes things … Continue reading

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