Monthly Archives: March 2013

Journal Entry 7: Real world/Virtual world

So for the past few  post, I’ve done nothing but talk about the oculus rift so now I’m gonna talk about something else. Since the topic is about in-development 3d interactive stuff, I’ve got two examples of neat stuff. First … Continue reading

Posted in Uncategorized | 3 Comments

Lab report week 6

Objective: Understand how some objects actuators work with other objects Tools: Blender logic editor Methods: Open up a game in the gamekit folder retrieved from Blender’s site. Before opening, un-check the ‘Load UI’ option. Click on an object within the … Continue reading

Posted in Uncategorized | Comments Off on Lab report week 6

Week 7 Lab 6

Week 7 lab 6 Objective: Reverse engineering of the tutorial games on Blender’s tool kit Method: Identifying the controller system and actuators in an already existing game. This is a good way to do it: Look at each layer Identify … Continue reading

Posted in Uncategorized | Comments Off on Week 7 Lab 6

Lab report week 6 – pinball game

Objective: To breakdown and understand how a game works in Blender using some game examples. Materials: Blender, blender’s example game kit files Methods: open up the pinball.blend game under the game folder in the gk-files you downloaded on the Blender … Continue reading

Posted in Uncategorized | Comments Off on Lab report week 6 – pinball game

Lab Report Week #6 Week7

OBJECTIVE: Reverse Engineer a Game MATERIALS: Pinball Game on Blender METHODS: Basically to look at the many many many components related to the Pin ball machine. To actually see what the sensor is for a component, the processor attached to … Continue reading

Posted in Uncategorized | Comments Off on Lab Report Week #6 Week7

Lab report week 6

Objective:Went over Blender objects in the pinball game. We learned how the pinball game used pre recorded animations to trigger the flipper to hit the pinball and how to use Action to play animations in the Logic Editor. Materials: Blender … Continue reading

Posted in Uncategorized | Comments Off on Lab report week 6

lab report week 6: deconstructing Blender game example

objective: deconstruct and learn about Pinball Blender game material: Pinball game Professor baker logic editor methods: when opening game, make sure load ui option is disabled enable logic editor select an object look at the sensors, controllers, and actuators examine … Continue reading

Posted in Uncategorized | Comments Off on lab report week 6: deconstructing Blender game example

Week Six Lab Report

Objective: Take a look at how the Blender games work. Play with animating a character for movement in Blender game engine. Materials: Computer, Blender Methods: Play with Blender controls and see the reactions. Data:  Analysis: Results: I was able to … Continue reading

Posted in Uncategorized | Comments Off on Week Six Lab Report

Week 6 Lab

Ian Hodgson Week 6 Lab Actuators 3D interactive Professor Baker Thursday March 7, 2013   Objective:  Review previous class 3d environments using Actuators, and property state in blender. We attempted to understand, and applying the functions for actuators in connection … Continue reading

Posted in Uncategorized | Comments Off on Week 6 Lab

Lab Reaport week 6 : Breaking down a Game

Objective: Use Blender logic editor to understand the logic behind an existing game. Material: Professor Baker, Blender Logic Editor, pinball game. Method: I will be looking through the GK2 pinball game and go through each object identifying the Controllers, sensors … Continue reading

Posted in Uncategorized | Comments Off on Lab Reaport week 6 : Breaking down a Game