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Monthly Archives: March 2013
Journal Entry 7: Real world/Virtual world
So for the past few post, I’ve done nothing but talk about the oculus rift so now I’m gonna talk about something else. Since the topic is about in-development 3d interactive stuff, I’ve got two examples of neat stuff. First … Continue reading
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Lab report week 6
Objective: Understand how some objects actuators work with other objects Tools: Blender logic editor Methods: Open up a game in the gamekit folder retrieved from Blender’s site. Before opening, un-check the ‘Load UI’ option. Click on an object within the … Continue reading
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Week 7 Lab 6
Week 7 lab 6 Objective: Reverse engineering of the tutorial games on Blender’s tool kit Method: Identifying the controller system and actuators in an already existing game. This is a good way to do it: Look at each layer Identify … Continue reading
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Lab report week 6 – pinball game
Objective: To breakdown and understand how a game works in Blender using some game examples. Materials: Blender, blender’s example game kit files Methods: open up the pinball.blend game under the game folder in the gk-files you downloaded on the Blender … Continue reading
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Lab Report Week #6 Week7
OBJECTIVE: Reverse Engineer a Game MATERIALS: Pinball Game on Blender METHODS: Basically to look at the many many many components related to the Pin ball machine. To actually see what the sensor is for a component, the processor attached to … Continue reading
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Lab report week 6
Objective:Went over Blender objects in the pinball game. We learned how the pinball game used pre recorded animations to trigger the flipper to hit the pinball and how to use Action to play animations in the Logic Editor. Materials: Blender … Continue reading
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lab report week 6: deconstructing Blender game example
objective: deconstruct and learn about Pinball Blender game material: Pinball game Professor baker logic editor methods: when opening game, make sure load ui option is disabled enable logic editor select an object look at the sensors, controllers, and actuators examine … Continue reading
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Week Six Lab Report
Objective: Take a look at how the Blender games work. Play with animating a character for movement in Blender game engine. Materials: Computer, Blender Methods: Play with Blender controls and see the reactions. Data: Analysis: Results: I was able to … Continue reading
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Week 6 Lab
Ian Hodgson Week 6 Lab Actuators 3D interactive Professor Baker Thursday March 7, 2013 Objective: Review previous class 3d environments using Actuators, and property state in blender. We attempted to understand, and applying the functions for actuators in connection … Continue reading
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Lab Reaport week 6 : Breaking down a Game
Objective: Use Blender logic editor to understand the logic behind an existing game. Material: Professor Baker, Blender Logic Editor, pinball game. Method: I will be looking through the GK2 pinball game and go through each object identifying the Controllers, sensors … Continue reading
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