By: Alessandro, Amoni, & Mike
Amoni Brown, Alessandro Lombardo Jr., Mike Lecolant
User Group: Identify the user, based on target user group.
This app is geared towards gamers interested in augmented reality apps. Due to the nature of the scenarios they will have to be ages 13 and up, with a focal point on teens and young adults that are interested in apocalyptic styled games.
Design Problem: Describe the context or situation in which the problem exists.
Many inexpensive games, that allow for multiplayer interaction, are stagnant. There is a need for more games that allow for actual physical activity while remaining interesting. Today’s generation is used to sitting down and just doing nothing so this game will allow users to be able to get some small exercise but be involved in a game that is immersive and fun.
Motivation:Describe an incident or condition that motivates the use of the solution (an anecdote).
The main motivation for this game is to not only provide a game that is fun but also a game that can provide some small exercise. My little cousin is always just sitting on her phone not doing anything constructive. This game will allow people like her to be able to have fun on her phone but also to get some exercise and strengthen their strategy and teamwork skills.
Solution: Show how they access and use the solution to address their need.
This game is to provide a game that not only is fun and exciting but also a physical game that provides some exercise. With our game users will be able to play with their friends or the online community while physically walking around and accomplishing augmented reality tasks.
Outcome: Describe the outcome of the situation – the payoff, the problem solved, and the happy user.
After having played the app you will see an increase in physical health, social skills, and “FUNdum.” What’s more fun than using the real world around you to play games.
The mobile app draft I have in mind is A planner, calendar, and notebook all in one. The app will allow you to consolidate everything into one device. making less weight to carry as well as providing more organization. it will be able to store more than five notebooks. it will also allow you to store media inside the actual entries such as voice notes or pictures and links.
This is my vertical prototype of TMV. This shows the organization of the mobile app. The first page is for logging in. The second page shows which bus company and bus number are assigned to you. If they are more than half an hour late, the user can request an Access-A-Ride taxi so that he or she won’t be late to his or her appointment time. There is also a complaint page in case the user isn’t satisfied with this service. There is a form page to compare notes about which companies are better and a blog to see the latest news about AAR.