Course Information

Students research historical event/movement for the purposes of a user experience (exhibition) through space. Using type and image at large scale students will design a 360-degree user experience based on their research and storytelling. Students will also develop a wayfinding system for instruction on how to display and discover the exhibit.

This course offers rotating topics in the graphic design field. Current topics include signage and way-finding systems, exhibition design, lettering, experimental typography, typeface design and others. (Students can take this twice with a different topic.)

Prerequisite COMD 2400 or department permission

Course Objectives


  1. Explore best practices for exhibition and wayfinding design including considerations for costs, project management, and sustainable materials.
  2. Expose students to design problems that are dimensional in nature and/ or exist in a physical space.
  3. Explore 3-dimensional design principles as they relate to space and human behavior.
  4. Define and explain exhibition space design and wayfinding theory.

General Education Outcome


  1. Oral Communication Speaking: The student will demonstrate the ability to articulate himself or herself using relevant industry-specific language
  2. Thinking Critically The student will demonstrate the ability to evaluate evidence and apply reasoning to make valid inferences.
  3. Application Ability to successfully apply concepts into both in-class and long-term assignments



Attendance is taken and is important to success in this class. Both absences and arrival more than 15 minutes after the start of class will be marked. If excessive, the instructor will alert the student that he or she may be in danger of not meeting the course objectives and participation expectations, which could lead to a lower grade.

Even if you can’t attend (or fully attend) synchronous sessions, you can maintain engagement with this course on a weekly basis. Options for meaningful engagement will include:

  • Written reflection on course content—e.g. discussion board or blog posts
  • Completion of sample problems or quizzes
  • An ungraded assessment or what is called an “exit ticket” that students complete after a synchronous session or after viewing recorded material
  • Asynchronous or synchronous discussions with a peer group or a partner in the course 
  • Turning in other assignments that demonstrate achievement of the course’s learning goals

Class Etiquette & Netiquette

Learning is a group activity. The behavior of each person in class affects the overall learning environment. As a COMD student you are expected to act in a professional manner; to be respectful of the learning process, your instructor, and your fellow students.

Class Policies

  1. If you miss a class or will be missing a class, you must send me an email.
  2. Use your City Tech email for all school business.
  3. Keep and backup all the exercises and projects that you have created throughout the semester.
  4. You are expected to keep up with the class blog.
  5. You will be penalized for late work; typically one point for each dayyou are late.
  6. Missed assignments will earn a zero.
  7. No partial credit will be given.
  8. No social media or texting during class.
  9. I reserve the right to reject you from class and give you an absence for the day.
  10. Respect your classmates as you would be respected. No food or drink allowed in the labs.
  11. When you email me, please write the subject line as follows: COMD 3505 [Your Name]
  12. You have the option to revisit earlier projects and revise them based on original comments. If you feel you can improve your grade, this is your opportunity.
  13. If you will not be able to present or hand in a project on the scheduled day, it is your responsibility to notify me PRIOR to the due date and request alternate arrangements.
  14. Points will be deducted from your project grade for missed critiques.
  15. Late or missing work due to technological malfunctions such as a failed computer or flash drive will not be excused.

Required Material

  • Sketchbook
  • Tracing Paper
  • Pencils
  • Markers
  • External Drive/Cloud access

Suggested Texts

  • Signage and Wayfinding Design: A Complete Guide to Creating Environmental Graphic Design Systems 2nd Edition by Chris Calori and David Vanden-Eynden ISBN-13: 978-1118692998
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