Author Archives: Jad Atoui

Jad Atoui – Final Project

For my final project,  I wanted to explore how to create interactive audio and visuals applications and how the 2 mediums can interact with each other. i  used what i did for my midterm and decided to add some visuals … Continue reading

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Jad Atoui – HW 12.1 – Final Project

For my final project I would like to create an interactive audio visual tool that is supposed to reflect my current interests in sound, music and how graphics can work with music. I would like to build on my sampler … Continue reading

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Jad Atoui – HW 11.2

http://www.openprocessing.org/sketch/97568

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Jad Atoui – Homework 10.2 part 2

Jad Atoui – processing 10.2 I made a class that handles the sound objects and their status. I also envision making classes for slider and combing the sound and slider classes into a wrapping class called channel that manages the … Continue reading

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Midterm Project

I intended to create an audio sampler. I figured i would start with 3 chanels and see if I could later increase that number. I used arrays to keep track of the sound files and their states (on / off) … Continue reading

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Midterm Project – Jad Atoui – Sampler

//Midterm Project – Jad Atoui – Sampler import processing.video.*; int LENGTH = 3; String BASE_FILENAME = “sample”; int[] statuses = new int[LENGTH]; Movie[] sounds = new Movie[LENGTH]; PImage pauseIcon; PImage playIcon; int offset = 600; int[] sliderY = new int[LENGTH]; … Continue reading

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Jad Atoui – Midterm project

I’m planing on creating an audio/visual interface that consists of making someone able to assign audio samples to multiple shapes and images . For audio : There will be a sine wave as a spectrum for the audio input , … Continue reading

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Jad Atoui – Homework 4.2 part 1

// Jad Atoui . Homework 4.2 part 1 . Due 2/26/13 http://www.openprocessing.org/sketch/91012    

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Jad Atoui . Homework 3.2 part 2 .

// Jad Atoui . Homework 3.2 part 2 . http://www.openprocessing.org/sketch/90078  

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Homework 2.2 part 2 – Jad Atoui

//homework 2.2 part 2 float a = 0.0; float inc = TWO_PI/50; float prev_x = 0, prev_y = 300, x, y; int d = 200; int r = 100; float amp = 300; int strokeColor = 128; void setup(){ size(800, … Continue reading

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