NEW YORK CITY COLLEGE OF TECHNOLOGY
Production Practices
MTEC 1102- OL22
Fall
2021 –  Online

 Download PDF of Syllabus

Tuesdays 6:00PM to 9:20PM – Online through Zoom and Open Lab.
Professor: Hector Canonge
Course Site: https://openlab.citytech.cuny.edu/hcanonge1102fa2021/
Email: hcanonge@citytech.cuny.edu
Slack: MTEC1102 FA21
Zoom: Login
Virtual Office Hours: Tuesdays 1:00-2:00 pm Through Zoom (Appointment Necessary)

 Course Description:
This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.

 Implementation:
This semester the course will be conducted online through Zoom. You need to download the application. OpenLab will be used as our main virtual learning environment platform.

Course Goals:
To give students an introduction to:
– the field of digital media technologies.
– conceptual frameworks and digital media skills.
– diverse design & production across various digital media platforms.
– the use of fundamental tools and techniques of digital production and online culture.
– develop online research skills associated with a digital culture.
– collaboration between people with different skills and backgrounds.

Learning Outcomes:
By the end of the course students will be able to:
– use the fundamental tools of digital production and online culture.
– incorporate a design process into their projects.
– identify multiple references, resources for problem solving and trouble-shooting.
– explore different methods of interdisciplinary collaboration in order to function as part of a team.
– discuss the evolving technologies and innovative approaches used by professionals.
– work across Media Computation, Game and Interactive Media, Physical Computing, Music Technology.
– clearly communicate ideas using contemporary methods and critique
– understand and employ different design and development pipelines.

Expectations:
Students are expected to do the following:
– To be logged in by 6:00 PM to start the online sessions timely.
– Complete guided assignments and post them by the deadlines.
– Participate in online discussions, critiques, and timely completion of assignments.
– Present work in-progress and final projects for online critique and evaluation.
– Upload weekly HW (reading responses & exercises), mid-term & final project on due dates.
– Back-up work every week

Grading Policy:
– 30% Projects and Practices
– 25% Mid-term
– 25% Final Project
– 20% Attendance & Participation

Grading Rubric:

VALUES Excellent (90-100) Good (80-89) Fair (70-79) Poor (60-69) Unsatisfactory (0-59)
Concept Core concept is intriguing, original, and well-explored Core concept is intriguing but lacking in examination Core concept is present and supported by the work Core ideas are scattered without consideration No clear concept, or work doesn’t reflect it
Progress Clear and consistent progress from ideation to execution Progress was made, but was not consistent Evidence of procrastination, “last minute” pushes or crunch Lack of progress in 1-2 areas resulting in project deficiencies Little to no progress shown on the project
Presentation Concept is clearly presented and strongly supported through audio, visuals, interaction, and narrative (if applicable) Concept is supported through presentation, but 2 or more areas of the design are lacking or distracting Concept is weakly supported through presentation, project requirements met at a “bare minimum” level 1-2 presentation requirements are not met. 3+ presentation requirements are not met.
Skills Clear demonstration of skills in all development areas (visual, text, audio, interaction, programming) Clear demonstration of skill in 2+ development areas Demonstrates skills, but omits topics covered in class. Evidence of skills, but underutilization of techniques learned in class Does not use any techniques learned in class.
Collaboration Consistently provides honest, supportive feedback to peers, responsible in meeting team goals, communicates effectively. Generally supportive, responsible, and good communication, with a few issues Multiple issues/problems with collaboration, meeting goals, or communicating Little to no evidence of communication, goal setting, and collaboration in a team setting. Disrespectful to fellow students work, with negative impacts to class/team dynamics.


Communications:
To contact your instructor with a brief, private question or message, send a DM (Direct Message) through Slack and Email.
If you have a question that may be relevant to the group, post in the #general channel on Slack for all to see and comment on.
– Use Slack for easy communications with your classmates as well—you can DM individuals or selected groups.
To discuss a longer matter with your instructor, make an appointment.
– If you have a tech question, post in the #techsupport channel or DM our CLT for assistance.

Required Readings:
* Assigned by instructor
Students are expected to read and prepare material prior to class.

Course Materials:
– We will be using OpenLab, Google Drive, and Zoom.
– Software Programs: Adobe Illustrator, Photoshop, Audition, Premiere.
– Flash drive & other portable drives or DropBox account to back up files
– Sketch Book

Participation Policy:
– The class meets in Zoom. Check Open Lab and Slack for the meeting link and password.
– It is critical for everyone to be fully present, participating, and engaging in the course.
– Your absences and lateness will have impact your grade. If late or absent, contact instructor.
– Absences may be excused in the following cases: illness, religious observance with advanced notice, and on a case-by-case basis for other critical events and extenuating circumstances.
– If you are absent, it is your responsibility to catch up on what you missed.

Academic Integrity Policy:
Students and all others who work with information, ideas, texts, images, music, inventions, and other intellectual property owe their audience and sources accuracy and honesty in using, crediting, and citing sources. As a community of intellectual and professional workers, the College recognizes its responsibility for providing instruction in information literacy and academic integrity, offering models of good practice, and responding vigilantly and appropriately to infractions of academic integrity. Accordingly, academic dishonesty is prohibited in The City University of New York and at New York City College of Technology and is punishable by penalties, including failing grades, suspension, and expulsion. The complete text of the College policy on Academic Integrity may be found in the catalogue.

Instructor’s note: all borrowed text, code, or media used for this course must be attributed to the original creator. Any direct text quotes from another source must be specified with quotes and appropriately cited. Code borrowed from another source at more than four lines in length must be attributed as a //comment within the code itself. If you are unsure of whether or not your work may constitute plagiarism, please check with your instructor before submitting. Any instance of plagiarism will be reported to the MTEC Program Director as well as the Chair of ENT.  

Academic Adjustments for Students with Disabilities:
In order to receive disability-related academic accommodations, students must first be registered with the Student Support Services Program (SSSP). Students who have a documented disability or suspect they may have a disability are invited to set up an appointment with Ms. Linda Buist, the program manager of SSSP (Phone: 718-260-5143, email: lbuist@citytech.cuny.edu). If you have already registered with SSSP, please provide your professor with the course accommodation form and discuss your specific accommodation with him/her.

City Tech’s Counseling Center:
The Counseling Services Center supports the educational, emotional and career development of City Tech students by providing opportunities for skill development, counseling and referrals that address obstacles to success. The Center is currently available to students remotely. For questions and appointments, contact the Center at counseling@citytech.cuny.edu or 718-260-5030.

Inclusivity:
This course consists of individual work and group discussion. We must therefore strive to create an atmosphere of inclusion and mutual respect: all students will have their chosen gender pronoun(s) and chosen name recognized. If the class roster does not align with your name, gender, and/or pronouns, please inform the instructor. It is the intent of City Tech, the department, and this course to well-serve students from all diverse backgrounds and perspectives, that students’ learning needs be addressed both in and out of class, and that the diversity that the students bring to this class be viewed as an asset, resource, strength, and benefit, rather than a checklist item or worse, a hindrance. Materials and activities presented in the course will respect diversity: gender identity, sexuality, disability, age, socioeconomic status, ethnicity, race, nationality, religion, and culture. Your suggestions and feedback are encouraged and appreciated. Feel free to reach out to the instructor.

OUTLINE OF TOPICS

Week 1: Tue 08/31
Introduction to the course, requirements, and project assignments.
Overview of topics to be covered during the semester.
ONLINE LECTURE:
– Introduction to Design Thinking and Ideation.
VIRTUAL LAB:
– Ideation Sessions.
ASSIGNMENT:
– Read Handout and post your Responses in Openlab

NO CLASSES: Tue 09/07 Rosh Hashanah

Week 2: Tue 09/14
ONLINE LECTURE:
– Team Development
– Five stages of Team Development
– The Design Document – Introduction and Overview
– Concept Document: Definition and Formats
ASSIGNMENT:
– Read Handout and post your Responses in Openlab

Week 3: Tue 09/21
ONLINE LECTURE:
– Rapid Prototyping
– Paper Prototyping (Styles)
ASSIGNMENT:
– Deconstructing a Website
– Read Handout and post your Responses in Openlab

Week 4: Tue 09/28
PRESENTATION: Prototypes
VIRTUAL LAB:
– Web Production – Ideation
– Web Production – Design / Wireframes
ASSIGNMENT:
– Web Production – Concept and Prototyping

Week 5: Tue 10/05
PRESENTATION: Drafts of Web Prototypes
ONLINE LECTURE:
– Mobile App Production – Ideation
ASSIGNMENT:
– Read Handout: Mobile Design Book, Paula Borowska & Tomas Larinavicius & Agile Team.
– Post your Responses in Openlab
– Download & Deconstruct a Mobile App

Week 6: Tue 10/12
VIRTUAL LAB:
– Mobile App Production – Concept
ASSIGNMENT:
– Mobile App Production – Design / Wireframes

Week 7: Tue 10/19
VIRTUAL LAB:
– Mobile App Production – Prototype
ASSIGNMENT:
– Prepare Prototype

Week 8: Tue 10/26
PRESENTATION: Mobile Paper Prototype
ONLINE LECTURE:
– Games Production – Concept
ASSIGNMENT:
– Deconstruct a Game
– Read: Designing for Interactive Environments & Smart Spaces, Jamie Debella-Teresuk.
– Post your responses in Openlab.

Week 9: Tue 11/02
MIDTERM PROJECT PRESENTATIONS & EVALUATION

Week 10: Tue 11/09
VIRTUAL LAB:
– Games Production – Design / Game Flow Diagram / Paper Prototyping.
ASSIGNMENT:
– Games Productions – Paper Prototyping.
– Fine tuning the Game Prototype.

Week 11: Tue 11/16
PRESENTATION:
– Game Prototype.

ONLINE LECTURE:
– Interactive Installation / Physical Computing – Production.
ASSIGNMENT:
– Read Handout and post your Responses in Openlab.

Week 12: Tue 11/23
ONLINE LAB:
– Interactive Installation / Physical Computing – Ideation.
– Interactive Installation  – Design / Input – Output Sheets.
ASSIGNMENT:
– Interactive Installation  – Concept & Prototype
– Read Handout and post your Responses in Openlab.

Week 13: Tue 11/30
PRESENTATION:
– Interactive Installations.
ASSIGNMENT:
– Read Handout and post your Responses in Openlab.
– Final Project Proposals: Students propose a project of their own related to their own concerns in their respective communities.

Week 14: Tue 12/07
ONLINE LECTURE:
– Live Sound Performance – Concepts, Production, and Design.
VIRTUAL LAB:
– Live Sound Performance – Ideation and Schematics.
ASSIGNMENT:

– Read Handout and post your Responses in Openlab.
REVIEW: Final project proposals.

Week 15: Tue 12/14
* Online Attendance is Mandatory*
FINAL PRESENTATION & EVALUATION

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