Monthly Archives: September 2017

Paper World

My game is about a boy named Dillan who is paper made and is from a paper world. The only thing Dillan carries with him is papers. Dillan lives in the time of the French Revolution where everyone is ranked by classes and the king ruled everything, making the commander pay taxes. Dillan does not know his background, where he came from, who is parents are, and what happened to them. In order to find the answer, he has to go to this cave where a god lives. Only this god can give Dillan his answer, but during his journey, he meets a lot of obstacles. For example, getting called by the king, escaping the guillotine, surviving through storms, beating the dragons, and etc. The only item Dillan carries are papers and he has to fold his way to survival.

Building your World

Building Your World (from Slay the Dragon(Here’s a Word doc of this.)

Think about the world of your potential game. Now answer these questions:

  1. What is the HISTORY of my world?
  2. What is the TECHNOLOGY or MAGIC (if any) of my world?
  3. Who are the INHABITANTS of my world?
  4. What is the CULTURE of my world?
  5. Are there any CLASS DISTINCTIONS? DIFFERENT RACES? What is the HIERARCHY?
  6. What do the inhabitants EAT? Do they HUNT?
  7. What is their RELIGION?
  8. What are the different COUNTRIES? CITIES?
  9. What are the LANGUAGES?
  10. What is the CURRENT SITUATION in my world? Is it a time of war? Peace? Fear? Calm?

How to Pitch

Preparing for your Presentation/Pitch (Here’s a link to a Word doc of this.)

Pitching a project is, frankly, terrifying. In the screenwriting world, we use what’s called a logline to help us organize and get started on the process of selling someone else on our story or project.  Here’s a template for creating a logline:

In [location and time/setting], X [character] is faced with Y [challenge/situation] and must do Z to resolve it.

For example, for the adventure game 80 Days, the logline might be:

“In a steampunk version of Victorian London, wealthy gentleman Phileas Fogg and his valet Passepartout decide to see if they can make it around the world in 80 days or less so they can win a bet… and prove it can be done.”

The beauty of the template is that it doesn’t have to be presented exactly like that. Here’s one for the film Jaws:

“When a Great White Shark terrorizes a small tourist town in New England, the mild-mannered sheriff Brody must team up with a scientist and a drunken fishing boat captain to stop it.”

EXERCISE: Use the template to create a logline to use when you start your Game Story pitch.

Components:

  • Location/setting:

 

 

 

  • Character Name plus a brief descriptive adjective or two to let us know a bit more about him/her:

 

 

 

  • Challenge/Situation:

 

  • the action/journey that needs to be accomplished:

 

Write your logline:

 

 

Hobby – Arif Sahiti

Arif Sahiti

CST1102 ID

Acting

  • Search for role that you are interested in.
  • Contact agent or agency associated with the desired role.
  • Send headshots and resume to the agency.
  • Wait for an email for an audition.
  • Book an audition date and prepare the script that is attached with the email.
  • Dress the part.
  • Head into audition confident.
  • When entering the audition waiting area, make friends. Introduce yourself to other people.
  • When called for your audition it is ok to look at the script, but be sure to be loud and make facial expressions. End with a tight handshake.
  • Wait for your feedback patiently.
  • You will get rejected. Keep your head up and continue to strive for greatness.

Albano – Arif Sahiti

  1. In your own words, explain the difference between a parser interactive fiction game and a choose your path interactive fiction game.

=A parser game is playing is a game that it outlines for you. You play the story and you are following a path, with decisions to motivate a player to stay interactive with simple directions. Choose your path makes you the quarterback of your own game. You get to pick options and you have control of how the game goes. There are more options for you as a player.

  1. Name an example of a parser game.

= Hadean Lands

  1. Name an example of a choose your own path game.

= The Path of Destinies.

  1. Why does she say interactive fiction virtually died out in the mid-1990s?

= A company known as Infocom (created interactive fiction games) was shut down by Activision.

  1. Why does she say poetry is an important element of interactive fiction writing? What example does she use?

= She says this because it shows how writing can bring life. This gives the audience the ability to interact and fill in the blanks. It’s a way of having individuals use their imagination.

  1. Why does she say that ambiguity is not only unavoidable but also necessary?

= You don’t want to overwhelm someone with too much content. Of course, in a game, not all information is provided to you so you must pick up information along the way to put the puzzle pieces together.

  1. What’s important about complicity?

= Keeps players interactive with the game. They have the ownership in deciding how the game turns out. Makes a player satisfied with the results of the game.

Albano – Darius

  1. In your own words, explain the difference between a parser interactive fiction game and a choose your path interactive fiction game.

Interactive Fiction games have a set story that the player navigates whereas Choose your Own Path games allow the user to change the story based on their in game choices.

  1. Name an example of a parser game.

Zork I

 

  1. Name an example of a choose your own path game.

The Warlock of Firetop Mountain, Sugarcane Island

 

  1. Why does she say interactive fiction virtually died out in the mid-1990s?

Increased competition.

 

  1. Why does she say poetry is an important element of interactive fiction writing? What example does she use?

Poetry is important because all you have is world to build they world and the story.  S The example she uses is With Those We Love Alive.

  1. Why does she say that ambiguity is not only unavoidable but also necessary?

Ambiguity is necessary because the game world is in the players  mind do the story cannont be too rigid.

 

  1. What’s important about complicity?

Allows the player to insert themselves into the narrative. Not that it happened to them but the player did it themselves.

Hobby ALgorithm

Hobby Algorithm of fixing IPhone Screens

1) Clean the screen properly, if the screen is cracked place clear tape all over the screen.
2) Unscrew the screws near the charging port.
3) Pull out the screen using a sucker, it easily comes out.
4) Take out the metal bar which covers the connectors, which is connected to the motherboard.
5) Unscrew all the screws from the large metal bar that is located in the back of the screen, that protects the LCD.
6) Remove the screw that holds the home button securely.
7) Pick the new screen and place the metal bar on the new screen. Place and screw all the screws in the appropriate locations.
8) Place the home button and secure it with the screws.
9) Connect the connectors onto the motherboard and place the small metal on top of the connectors to avoid shock.
10) Secure the screen onto the housing.
11) Switch on the IPhone and you are able to use to it.

Albino Video Game

Worksheet for GDV talk by Heather Albano

  1. In your own words, explain the difference between a parser interactive fiction game and a choose your path interactive fiction game.

Ans: A Parser interactive fiction game is a game where the player has a choice using the text and coding of how the game should be.

2.Name an example of a parser game.

 Ans:  Zork 1

3. Name an example of a choose your own path game.

Ans: Sugarcane Island by Edward Packard

4.Why does she say interactive fiction virtually died out in the mid-1990s?

Ans: Interactive fiction virtually in the mid -1990’s died out because of competitions .

5.Why does she say poetry is an important element of interactive fiction writing? What example does she use?

Ans: Poetry is an important element of interactive fiction writing because it is with carefully chosen words that we build games and makes it more fun for the users. For eg: With those We Love Alive.

6.Why does she say that ambiguity is not only unavoidable but also necessary?

Ans: Ambiguity is necessary for storytelling so by being ambiguous, lets players use their own imagination tell a story.

7.What’s important about complicity?

Ans: Complicity lets the player control the game’s outcome.