1. In your own words, explain the difference between a parser interactive fiction game and a choose your path interactive fiction game.
A Choose your path interactive fiction game can best be describe as a game book that gives the player multiple options and/or choices that they can pick from. Any option picked from the player will have a different ending. This is calculated by the player’s initial selections. The Parser interactive fiction game is a story telling game without any graphics and is an adventure.
2. Name an example of a parser game.
An example of a parser game is Zork I.
3. Name an example of a choose your own path game.
An example of a choose your own path game is Sugarcane Island.
4. Why does she say interactive fiction virtually died out in the mid-1990s?
She stated that Interactive fiction virtually died out in the mid-1990s because of the competitions they were up against such as, annual IF comp.
5. Why does she say poetry is an important element of interactive fiction writing? What example does she use?
Poetry is an important element because it engages the players with fill in the blank that gives a powerful description. Example “Those we love alive”
6. Why does she say that ambiguity is not only unavoidable but also necessary?
She stated ambiguity is not only unavoidable but also necessary because it is to be filled by the player’s imagination. It is used intentionally for the player to wonder and to leave things open so the players can draw their own conclusions.
7. What’s important about complicity?
Complicity is important because it lets the players interact with the story. It gives the players choices and makes them feel like they can do anything but they can’t. All the choices are open-ended.