Ivan, Iurii, Rene, Enrique, Annotated Bibliography

United State Department of Labor   http://www.bls.gov/ooh/architecture-and-engineering/electrical-and-electronics-engineers.htm

This is the US government official portal, which consists of the legit information and statistics about the current job markets and outlooks of the recent researches about the particular job market. In our case, we have found here needed information and statistics about the Electrical and Electronics Engineer. The website provides numerous sections about the field, however we have focused on several specifics. Those are “Job Outlook” and “How to Become an Electrical or Electronics Engineer.” “Job Outlook” section tells the overall statistics, numbers of the Electrical Engineers and available jobs, as well as projection of how these numbers would change during period of years 2012-2022. “How to Become an Electrical or Electronics Engineer” section consists of the information about the education, important qualities, licenses and certifications, which are needed in order to succeed in the field of Electrical Engineering. This section is useful, because it helps to estimate the level of sophistication of our game, that would help interested children in the future years of study in the field. Overall, the source is useful as it gives us the depiction on the current state of the job market, as well as gives the purpose to our team for working on the project.

Thibodeau Patrick, “Electrical Engineering Employment Trending Down”, http://www.computerworld.com/article/2483786/it-careers/electrical-engineering-employment-trending-down.html, Julie 2013.

The article is an independent source, which has supporting information for our project. The author encloses information and statistics about the numbers of Electrical Engineers and number of available jobs. Which, according to the article, mainly state that there is shortage of the qualified workers to occupy all of the positions available of Electrical Engineering field. Moreover, the shortage is predicted to slightly increment in the next decade. At the same time, the need of qualified Electrical Engineers is projected to grow, due to the increase in the technological and research demands. Thibodeau bases his article on several businessmen and CEOs statements. He as well touches numerous issues related to the field, like unemployment and poor development of talented individuals. As our group is working on the project, which addresses the early education of children about the electrical engineering, the article support our efforts. We intend our product to have a beneficial effect on the situation, where young individual can find interest and develop talents in the field of Electrical Engineering.

Studying Engineering Before They Can Spell It

http://www.nytimes.com/2010/06/14/education/14engineering.html?pagewanted=all&_r=0

this article fit well with our project because these students are actually being taught 10-15 hours a year about engineering. even though the students aren’t being taught the fundamentals of engineering,  they are learning about engineering. another reason why i liked this article because the student are being taught the step by step engineering process: design, build, test, evaluate. they have to have the thinking skills of an engineers to keep up with all the innovations that’s constantly coming into their world.  this is a good source because i didn’t realize that schools are teaching engineering so early and at such a young age to students. also students have been learning about engineering in our elementary school  without knowing so such as building Lego robots or designing a cushion for an egg drop. and the main idea for these experiments is to come away with the greater knowledge that goes beyond a problem which is what engineering is.  when engineering is being taught at this young of an age it reinforces math and science skills, promotes critical thinking and creativity, and teaches students not to be afraid of taking intellectual risks. with our project this is one of the main goals we want to give to students or a kid who wants to learn more about engineering on his own during summer or projects for himself.

Yes, You Can Teach Engineering in High School

http://www.todaysengineer.org/2010/Apr/Hoover-High.asp

At the collegiate level, schools and colleges of engineering have begun to realize that a change in their approach is required to increase student retention, with the introduction of more hands-on, project-based introductory courses surfacing as the most common curriculum change. in this article it predicts that student interest in engineering is on the rise and if so are these students prepared for an undergraduate engineering curriculum? this article states that students entering undergraduate engineering programs need to be prepared for the math, science and technological requirements that are inherent in an engineering education.  The problem is compounded by the fact that most such high-school programs lack a requisite math and science component. Students can graduate high school having participated in various competitions and taken one or more “engineering” courses while having completed only algebra II and general chemistry. in this article it explains how the hoover high school of engineering built their curriculum with the goal that their graduates would experience a seamless academic transition to engineering at the undergraduate level. the engineering academy is a four year program that includes three components, math, science, engineering. our plan with this project is to give the students understanding about what engineering entails.

“Laser Materials.” Laser Cutting, Engraving and Marking Equipment, Machines and Software. N.p., n.d. Web. 10 Nov. 2014.

Laser Materials is a website that provided details of all the elements and software that are in the market in order to cut different materials. Also show the dire rent set ups for each material that could be used with the specific laser machine. We chose this website in order to get more knowledge about this machines and all the set ups that we could be used in order to do the boards that latter on will be design. This web site show the pdf and the other elements that could be easy in other to test the different component unlike the others just only show the basic set ups and a just couple of materials. The material that we selecting for the projects have a different variations and thickness for the laser, the bed of the machine is also important for the material. This web show the material and the reaction that they have in the process of the cut. The reaction of some material as an example is the wood because the wood is cure with different chemistry that if we don’t know the wright wood we could fire the prototype and break even the machine.  The other important part of this web is that it names all the precaution that we should take with each material, to get the best result of the product.

David Silverman. “How to Learn Board Game Design and Development – Tuts+ Game Development Article.” Game Development Tuts+. n.d. Web. 29 Nov. 2013.

This source is very useful in all the elements and points that the article name it. All good and bad parts that the boards game can get, also the point that how we can test it and what we could do it in order to do the board game more amazing, for the all the kids that could play with the prototype that we will create. One of the most useful part of this article is that how each of the previous board’s games were created and how these have and impact at the time that kids play. Also the other part very important of this article is how the games were test and how the date was record it. In the other hand it show how and what type of question we should be as the player in order to get and create a better game and also the reaction and the level of difficulty that each player could have in other to past to the other level or in our case other connection of circuits.  Unlike in other articles this is more related to a digital games and not a hand on it, the development of this games have different step in order to design and make the most entertain it for everybody.

How to Become an Electrical Engineer | Electrical Engineering Schools and Careers.” How to Become. Learn How to Become, n.d. Web. 11 Nov. 2014.

The article, How to Become an Electrical Engineer by Learn How to Become, describes what it takes to become an electrical engineer. It goes into detail about everything from skills and expectations to degrees and certifications required. You can also see the average salary and how much people make in the different percentiles. It is also possible to search by school to see what schools offer the courses. This lets us see, by state, how each state handles the job training. This is an important source because reading it, I noticed how difficult it can be to get into electrical engineering. From reading this I learned what most electrical engineering focuses on. This helped me focus the rest of my research and how we can adapt the project. We now have a much better idea on how to tailor the question cards we will be providing.

Koerner, Brendan I. “Getting a Seat at the Board-Game Table.” The New York Times. The New York Times, 08 May 2004. Web. 11 Nov. 2014.

“Getting a Seat at the Board-Game Table,” by Brendan Koerner is a New York Times about getting a seat at the board-game table and what sets the best-selling board-games apart from all the rest. It is a slightly older article but i think a lot of what is said still holds relevance. This article was really interesting to read because it shows what a board-game has to to do stand the test of time. It helped us rethink some of the base of our game and add a feature we were not planning to add. The article also goes into detail with some tips on how to improve games and get them on the market. With these tips the author also showed an example game to back up his tips and points. While we are not planning marketing out game it would be nice if it was used for a long time, so we can definitely use some of these tricks and tips.

Ivan, Iurii, Rene, Enrique, work progress #1

Throughout the past weeks, our group has been working collaboratively to accomplish tasks we had to do. First of all we brought together all of our ideas and shared, evaluated and synthesized the most optimal role for each one of us. So that everyone in our group has an interest in the project, and can evenly contribute to the process of accomplishing it. Yet, most of the time we were working separately, each of us had made our portion of annotated bibliography research( 2 sources per person). As well we have clarified on what materials and technology we are going to use to make our game. Rene is responsible for cardboard work and designing of our game, he has skills in this area. Enrique so far works with the electrics and technology part of our project, since he is in the electrical engineering field. Iurii, mostly gathers research information and synthesizes information together making connections, as well as writes progress reports. Ivan leads writing of the proposal and has put every piece of work we write separately together, as well, he is the coordinator of the group. All this is happening while corresponding with all of the group members. The documents are constantly open to other group participants on GoogleDrive, so they are worked on synchronously. We communicate through text messaging and skype, since those are most convenient and each of us are  pretty busy. All of our work we accomplish and revise together in the google docs, where we are able to have a live editing and chat synchronously. So far, we were able to work together through the online meetings in a google document environment. Every weekend we come together for about three hours per week simultaneously editing work we have done.

 

 

 

Ivan, Iurii, Rene, Enrique revised proposal

According to The United States Department of Labor, the number of jobs for the electrical engineering field available in 2012 were close to 306,100. However, to fill all of the positions, there were only 166,100 electrical engineers. According to the ManpowerGroup, the gap between skilled trade jobs and other jobs will become more acute.

With all this in mind we have decided to create a board-game targeted at grade school kids. We are looking at grade school kids who are just getting into science. At this age kids are just starting to understand the world better and are more  impressionable. The purpose and our intention, with this game, is to get them interested in electrical engineering and hopefully pursue it as a career. Being that this is a board-game, our deliverables will be the game itself, a manual to go along with the game, a set of rules for the game, and a set of question cards(some of which will be blank for the teacher to fill in). We see the game being introduced to the kids in classrooms when they first get into electricity in their science classes. They will have to answer questions based on the current lesson (whether they be the ones provided by the teacher or ones the teacher makes up, does not matter), and for each question they get right they will get to complete a circuit. The goal of the game will be to complete a circuit three times to win. Each time the circuit is completed a light will shine indicating that they completed it. All of the circuitry will be set inside the board and the teacher will be present at all times, so there should be no safety concerns. With this hands on approach using electricity and engineering they get to see how they can work something that looks so technical. The game we are making is not designed to be something with high replayability, but something to grab their attention and get them interest in electronics and electrical engineering.

Throughout the semester we will need to do a few things. Firstly, some in-depth research on when kids start learning science, particularity electrical science. Then, we will find exactly what age group we are working with(though we want to aim for grade school kids). This is very important because currently we only have an idea and it will change how the game is designed, taking into account their limitations and knowledge. This will show us exactly how intricate the game needs to be made. After we know all this, we will need to research materials for the board-game. Then it’s just a matter of putting it all together.

We will complete the project in steps. First, all the research and information will get gathered together. This will include online research, but also speaking to teachers to see how we can cater to their needs. We will work on all that together and we have a GoogleDrive set up where we are all putting the research that we find. We will communicate over Skype, but also meet in person when we need to put the board together for the game. Once the research is sufficient enough, we will gather all the materials and proceed to design the board. After the design we have to actually build it. Then it’s just a matter of testing the game and finalizing everything.

At the end of all this we will learn more about electrical engineering. We will also have a better understand of the school system and maybe figure out why there is a lack of electricians and electrical engineers. More importantly we hope to get kids more interested in electrical engineering because that will benefit everyone in the long run.

 

 

The Circuit – Ivan, iurri, Rene, Enrique

There is a lack of skilled trade workers in America. Workers like electricians, welders, machinists, that are important for manufacturing and construction are not being brought up. According to the ManpowerGroup, the gap between skilled trade jobs and other jobs will become more acute.

With all this in mind, we have decided to create a board-game targeted at grade school kids. We are looking at kids between 7-12 who are just getting into science. The goal of the game will be to complete a circuit three(3) times to win. Each time the circuit is completed a light will shine indicating that they completed it. In order to complete each one they will be asked a series of questions, for each question answered correctly they may complete one part of the circuit. They will have to answer five(5) questions correctly in order to finish one circuit(so 15 in total). The goal of this is for them to have a hands on approach with electricity and engineering. We think that if they get to see how they, with their own hands, can work something that looks so technical, they will take an interest and want to pursue it. The game we are making is not designed to be something with high replayability, but something to grab their attention and get them interest in electronics and electrical engineering. We need to get more kids interested in science as earlier ages when they’re more impressionable. If we can get to them early on there is a higher chance they will pick up a skill trade like electrical engineering and help fix the skill trade job market. This will in turn benefit everyone overall.

Throughout the semester we will need to do a few things. Some in-depth research on when kids start learning science, particularity electrical science. Once we find this we will find exactly what age group we are working with. This is very important because currently we only have an idea. Knowing the ages we are working with will help us to customize the questions-cards to their level. We also need to know exactly how intricate the game needs to be made. After we know all this, we will need to research materials for the board-game. Then it’s just a matter of putting it all together.

We will complete the project in steps. First, all the research and information will get gather together. This will include online research but also speaking to teachers to see how we can cater to their needs. We will work on all that together and we have a GoogleDrive set up where we are all dumping the research that we find. We will also be communicating over Skype, but also meeting in person when we need to put the board together for the game. Once the research sufficient, we will gather all the materials and proceed to design the board. After the design we have to actually build it. Then it’s just a matter of testing the game and finalizing everything.

At the end of all this we will learn more about electrical engineering. We will also have a better understand of the school system and maybe figure out why there is a lack of electricians and electrical engineers.

The materials that we are going to use

  • chipboard
  • crystal board
  • acrylic

We are going to use the laser cut with different setups

 

for circuit project

for circuit project


Ivan Kelemen, Rene Alcon, Iurii Druchuk’s Website evaluation

Currently there are 672 million active, unique websites on the Internet according to internetlivestats.com. This number is growing daily. Each website is generally different and gives each user a different user experience. We researched six of the 672 million websites to see how we, as users, interacted with the sites. We used the “25‐point Website Usability Checklist” and “The Elements of User Experience” to critique each of the six websites. Between the 25-points we judged them based on four main points: The accessibility, the identity, the navigation, and the content. Our findings are as follows.

City Tech’s Website is one of the easiest websites that I have use the past few years. The accessibility is good because you can open it in many different devices, and it is easy to navigate on it. All the links work properly. It’s very easy to identify each department site. The logo of the schools is always displayed for reference. When I visit the website, I assume that all the information of each department is update, but it seems as though some department have not change some of the new information about their respective department in a long time.

The OpenLab website is very accessible. The site load-time is very reasonable and the text to background contrast is perfect. Everything is very readable. Every image I came across has an ALT tag so people using aid software can get around the website with relative ease. The identity of the site is very clear. The moment you get on it you can see that it’s the openlab website for city tech. All the taglines are in place and when you get onto the homepage you know exactly where you want to go or need to do. The main navigation bar is very clear cut. It stands out and you know where all the links will take you. Once you get past the main page and into specific blogs( vs this blog that doesn’t have any at all) the navigation is somewhat more varied. This can lead to some confusion for students who use different blogs as it is up to the teacher to decide what goes where. The style of the Openlab site is consistent and clear especially on pages like the help page. There are two styles, the main site style and the individual blog ones. The links contain most of the name of the page you’re on but you wouldn’t be able to guess a link to a certain page because they have unique identifiers at the end. Last of all this website does work on mobile and is easy to get around as well.

Writing Studies Tree immediately makes me wait until it fully loads. Even though the website is not very fancy looking, and does not have any heavy graphics or animations, it loads slowly. It has a very good search engine optimization, meaning that when I search the name of the website in google.com the “Writing Studies Tree” website is found immediately and is at the first place. As I have checked, all of the links and parts of the site are working properly and lead users to the right section. Navigation is advanced and categorized by the websites’ content. This makes it easy to find needed information throughout the website. Despite the great organization of the website does not work well when I use it on my smartphone. The content and layout of the website does not change according to the screen size, so it is not convenient to use the desktop-sized content on the devices that have a screen ten times smaller in size. Overall, Writing Studies Tree is accessible and has great navigation, its contents are categorized and optimized with the search engines, but at the same time it loads slow, and has no support for mobile devices.

Fruitsinfo.com is accessible. When you’re looking for things about fruits, fruitsinfo.com is easy to come by. It’s a simply styled website, so the load-times are reasonable. You don’t have to sit around waiting to get your fruit information. There is no flash on the website. However as far as content goes, there are some annoyingly placed ads (then scroll down a bit) that get in the way as you scroll down the page. They take away from the immersion of the website and you may even click on one of them by accident. While there are no headlines under the logo like on the openlab website, the site’s identity is very clear-cut. The moment I get on I know what to expect from the website. The navigation has a clear path to all the information with a well labeled links. The navigation includes pictures to go along with the titles, (although only one is relevant) this helps you visually understand where you’re going and rules out any confusion. Finally, the website easily loads on my mobile device.

Grasshopper3d is one of the many websites that is used for fabrication in the architecture department. It’s easy to navigate, but at the same time if you don’t know the exactly name what you’re looking for, it is very hard to find. This pages have galleries and videos, and all the sub–links work properly. The information that they display is very useful and updated regularly. Grasshopper3d is easy to find on any browser or any electronic device. The logo of the webs is always on the screen and it makes it easy to go back to the main page.

www.erg.abdn.ac.uk is a great website in terms of the content that it provides. The other three categories of assessment are not well developed in this webpage. For instance there are broken links and parts that are useless to users. In terms of navigation, it does not have a decent navigation menu. Users cannot find the information they need, which happened to me as well. I believe, that the website is mostly oriented to users looking for plain information about networking technologies. Although the menu, which is related to the field itself, is very unnoticeable and is located in the place where I would least expect it to be, but the menu is there, and information is accessible. The content of the website is very useful and complete, I am have been using the website for long time now, and content is always clear and useful, but only when I managed to find the information. Talking about graphics, there are no logos or any other graphics that are not related to the field of networking. On the one hand, the site is very thorough, which is good on the other hand it is not easily accessible and planned by developers. Not user friendly navigation make users to turn away from this website and go somewhere else for the information.

We have followed the “25-point Website Usability Checklist” and “The Elements of User Experience” our group evaluated above websites mainly on the four categories: accessibility, identity, navigation and content. Some of the subcategories were, graphics and design, various devices support, and search optimizations. Overall, some websites are better than others, some are not as good in terms of few or all of the points of the evaluation categories. After everything, we haven’t found the perfect website, which would meet all of the points. However, most websites come close and are useable.

 

25‐point Website Usability Checklist (n.d.): n. pag. Web.
“City Tech OpenLab.” City Tech OpenLab Site Wide Activity RSS. N.p., n.d. Web. 26 Oct. 2014.
“Electronics Research Group Testbed, School of Engineering, University of Aberdeen.” Electronics Research Group Testbed, School of Engineering, University of Aberdeen. N.p., n.d. Web. 26 Oct. 2014.
The Elements of User Experience. S.l.: Pearson Education (US), 2010. Web.
“New York City College of Technology – Architectural Technology – Home.” New York City College of Technology – Architectural Technology – Home. N.p., n.d. Web. 26 Oct. 2014.
“New York City College of Technology – Home.” New York City College of Technology – Home. N.p., n.d. Web. 26 Oct. 2014.
N.p., n.d. Web.
“Total Number of Websites.” – Internet Live Stats. N.p., n.d. Web. 25 Oct. 2014.
“Welcome.” All about Fruits, Health Facts, Nutrition Facts, Tropical, Exotic Fruits List, Fruits Salad Recipe. N.p., n.d. Web. 26 Oct. 2014.
“Writing Studies Tree.” Writing Studies Tree. N.p., n.d. Web. 26 Oct. 2014.

SHERRY TURKLE, “The Flight From Conversation” summery

Sherry Turkle’s piece in the Sunday Times, “The Flight From Conversation,” expresses the difference between conversation/communication and how we are giving up conversation for mobile communication. Turkle explains what technology has done to society. How it has bought us closer, but at the same time made us more distant. “The littlest technology gadgets we have is not only changing what we do but how we are.” People become so engrossed with their technology that they forget about the world around them. We may sit together, “but each of us is in our own bubble, furiously connected to keyboards and tiny touch screens.”  This changes how we fundamentally behave and change the way we interact with each other, expecting faster answers. She concludes the article by saying that people need to and start conversations to get things back on track.

Turkle, Sherry. “The Flight From Conversation.” The New York Times 21 Apr. 2012
http://www.nytimes.com/2012/04/22/opinion/sunday/the-flight-from-conversation.html?pagewanted=all&_r=0

Philips user manual

The manual i found is a Philips user manual. The product is a hairdryer, their HP8102 model. This is a common model of a hairdryer that you can buy in nearly any store that sells hair-care products. It can also be found online on websites like Amazon. This hairdryer is special, it is unlike other hairdryer. This hairdryer can fold in on itself making it portable.

First clarity, the manual is very clear. The pictures are large, they are well labeled and the labels correspond to well written descriptions. From the images you can clearly see how the hairdryer should be folded and you know exactly what to press and where. From even taking a cursory glance at the manual, I understood what it was for and how i should be using the product. It was even a pleasure to read the manual because of it’s clarity.

Second is accessibility. This manual was pretty easy to find. All i did was search for the model of the hairdryer on Google and it was a top result. If i could find it so easily, i think anybody else could, too. Not only is it easy to find, but the information inside it is also very accessible. I knew what i was looking at the second I saw it. It was clearly labeled at the top and the picture matched my product. Sometimes different products get grouped into one manual because they are very similar. They don’t always account for the slight differences between the product and the user becomes confused. This was NOT the case with this manual.

The manual has very high usability. Mostly due to the fact that it is very short. This helps keep your attention while you read. Most people never open their manual, but the few that do quickly become discouraged due to the length. You’re not bogged down with a ton of instructions, lots of labeled pictures and long-winded text descriptions. You know what you bought the product for, so you just want to know how to use it properly and this manual is very usable in that sense. Gets right to the facts. It describes how to fold it properly. It then gets into how to properly use it to dry your hair. Last and certainly the least it, it gives you the Guarantee and service section of the manual with all the things nobody wants to read but they have to say. Afterwards, you get another set of images of the products just so you don’t have to flip the pages or scroll up again.
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Philips user manual, HP8102 blowdryer model
http://download.p4c.philips.com/files/h/hp8102_00/hp8102_00_dfu_eng.pdf

Your online identity and you

Nearly everyone has an online identity nowadays. Most people don’t even realize that they have one. Many people have public facebook accounts, twitter accounts, tumblrs, blogs, and the list goes on. Without realizing they post things there that they might not otherwise say in their offline day-to-day lives.

Most of the people who have accounts don’t actively “brand” themselves or at least not intentionally. Why should they? I know I don’t. I am who i am online and offline. Just like Amber from the article, I post things online that I do not mind other people seeing. If i do not want someone to see it or comment on it, i simply won’t post it. This is not the case for a lot of people because they don’t realize this. What’s worse is that employers will look into these things. They will google you or search for you on facebook to see what kind of person you are.

There tend to be 5 Things Employers Look for When They Google You. They first look for “Character Cues.” They will look at a profile picture and see if it’s classy or obnoxious and get a little insight as to how you present yourself.  Next they may look at the “Size of Your Digital Persona.” If they google you and find nothing, they may take it negatively. It may not count against you, but they may think you’re trying to hide something or just don’t socialize. Afterwards they may look for your “Online Portfolio.” If they google you and see yourname.com that will make you look a lot better. It shows how relevant you are and that people are looking for you, you’re in demand. Another thing they can do is look for “Supporting Documentation” by googling you. This can help them determine how accurate or embellished your resume is. Last and probably least they can google your name to look for References. This is very unlikely as most people would not put up public references unless they are running some kind of business.

All of these things are true and happen. However, I do not like it and completely disagree with it. Employers have been know to ask for people’s facebook account passwords so they can see their activity and what kind of person they are. I have been asked this at an interview once and walked out. I refuse to work at a place where they want such control over you and show so little trust. I do not think it’s ethical to pry into the lives of other people so much. I feel as though it’s okay to google a name of a person and if they have publicly available information (usually a twitter) then sure, look at it. If you see the person is hugely obnoxious and acts like a moron don’t hire them. However, it’s wrong to go beyond that. Private lives are private and personal matters should not spill over into your work life. Everyone, including employers, always says not to mix work and play and this would be just that.
5 Things Employers Look for When They Google You
http://www.huffingtonpost.com/michaelprice/5-things-employers-look-google-job-search_b_5486074.html

Ivan and his major/education feflection

Getting a job once you’re out of college can either be easy or hard. People will either get a job right out of college or it will take them a while searching through craigslist until they find something. Whether it is easy or hard depends on the person, but also is largely dependent on the school they attend. If your school takes the right steps to prepare you for the outside world then snagging that dream job should be no problem. I am part of ADGA program in City Tech. This is probably the most popular program in the school and it’s one the school is famous for. I would consider City Tech to be one of the better schools in the city for ADGA comparatively speaking. However, I am part of a smaller block under the ADGA program. I study 3D modeling & animation. City Tech puts a lot of focus on ADGA but some of the smaller blocks get largely ignored.

In the course catalog for City Tech  you can see all the required courses under ADGA for all the programs the school has. From this you can see that City Tech does adequately prepare you for the types of jobs that are actually available out there. Unless you’re studying 3D modeling & animation, then City Tech is lacking. Many of the courses that are required in this field are either unavailable to be scheduled, or if you actually get to sign up to one of them, it gets canceled. The upside here is the courses they do have for this block are all hands on and practical, which means that everything you learn is something you will use day-to-day while working. The school also helps with getting an internship through an internship course which is a major bonus and is something not all schools offer.

Many schools offer the same classes and courses for this program, because of little variety. However not all are named the same way.

To be prepared for the job market you really also have to depend on yourself along with the school you attend. If you don’t put in any effort outside the school hours, no matter how much the school helps you, you will not be ready.

City Tech does a good job preparing you but it can do better. Some schools like Rochester Institute of Technology focus more on the courses that are needed for your specific major. When you pick a program in the school all your courses will be based around it. Whereas in City Tech I am studying animation, but most of my courses are in the graphic design block because there are either not enough students studying animation so they don’t offer many classes for it (but do offer the program for some reason) or there are not enough teachers for everything.

All-in-all, I think i am prepared enough. The school offers a well rounded education for graphic design though it can center it’s focus better on individual programs. I am self-taught in most of the programs i will need (photoshop, 3Ds max, maya, illustrator, indesign) but i feel bad for people don’t didn’t take the initiative. they will come into the school expecting the school to teach them all these things extensively and it just doesn’t do that currently.

City Tech catalog listing
http://www.citytech.cuny.edu/academics/catalog_listing.shtml

Bachelor of Design – Carnegie Mellon
http://design.cmu.edu/content/bachelor-design

university of florida
http://www.dcp.ufl.edu/academics/degrees-and-programs/undergraduate-degrees-and-programs

rhode island school of design
http://www.risd.edu/academics/fav/courses/

university of minnesota
https://webapps-prd.oit.umn.edu/pcas/viewCatalogProgram.do?programID=207&strm=1149&campus=UMNTC

Pennsylvania State University
http://bulletins.psu.edu/undergrad/campuses/details/21/GD

Boston University
http://www.bu.edu/cfa/visual-arts/prospective/undergraduate/design/

American University
http://www.american.edu/cas/graphic-design/BA-DSGN.cfm

Texas Christian University
http://art.tcu.edu/graphic_design_ba.html

Point Loma Nazarene University
http://catalog.pointloma.edu/preview_program.php?catoid=8&poid=313&returnto=870

Bradley University
http://www.bradley.edu/academic/undergradcat/20142015/cfa-artcourses.dot

Florida State University
http://admissions.fsu.edu/apply/majors.cfm#1

Drake University
http://www.drake.edu/catalog/undergrad/14-15/collegeofartsandsciences/areas/graphicdesign/#BAGRAD

College of the Ozarks
http://www.cofo.edu/Page/Academics/Academic-Programs/Graphic-Arts.176.html

University of Denver
http://www.du.edu/ahss/edp/degree/courses.html

Rochester Institute of Technology
http://www.rit.edu/programs/graphic-design-bfa

Ivan goes job hunting

Getting a job is tough. It’s tough because companies only want the best. I study 3-D modeling and animation and hope to take that up as my field. My main focus is on environmental design and modeling. My job would basically be to create and render full 3-D environments for different mediums. I aim to get as close to photo-realism as possible. I will work on doing landscape and scenery for movies, games or TV shows. For movies and games it’s pretty obvious what i would have to do. My job would be to make the backdrop look good and as realistic as possible. It is a little harder to notice this stuff in TV shows. Mostly where you see it is in recreation shows. Things on national geographic channel, History channel and animal planet are the first things that come to my mind when i think of this. I can work with architects and set up an environment where someone might want to build a building or a house. this would allow the client to get a much more accurate picture of what they can expect. For the job you need to know a lot about landscape and lighting. I need to know about how light from the sky interacts with clouds and how it will effect things on the group. I need to know about all the different types of light that can be produced. I need to learn about different parts of the world to know what kind of rocks are in that area, or what kind of mountains it has, what kind of trees grow there ..etc. this is all so that i can make the more detailed and photo-realistic environment as possible. We work with a lot of different software on windows machines mainly. 3Dstudio max, maya, vue, zbrush, c4d, blender, sketchup, to name a few. The studio standards with now are Max and Maya but depending on where you’re working Zbrush and Vue are also very popular. I have used all these programs and understand them well. What i don’t know i can easily look up on google and find. The technical part is not difficult, it is the create part that gets people. After looking through all the ads i feel as though i am prepared for the job market. I have enough knowledge for an entry level position. That is what i would apply to first and gain proper experience before moving on to a more permanent position at one of the larger companies. The ideal place would be to work at a place like Pixar or Dreamworks but those are usually not the best places to work. smaller companies that do niche work end up being better for someone in my position looking to do what i want to do. You get more projects that was and have more room to express yourself.

1)https://jobs-gearboxsoftware.icims.com/jobs/1024/world-builder–environment-artist/job

2)http://www.trionworlds.com/en/careers/redwood-shores/?cjobid=EB34574356

3)http://activision.jibeapply.com/activision/jobs/ART0000VS/Santa-Monica-California-Environment-Animator-temporary-Treyarch?lang=en-US

4)http://activision.jibeapply.com/activision/jobs/ART0000VH/Santa-Monica-California-Environment-Concept-Artist-Treyarch-temporary?lang=en-US

5)http://schellgames.theresumator.com/apply/jobs/details/6NEsea?

6)http://schellgames.theresumator.com/apply/jobs/details/R5TMsn?

7)http://schellgames.theresumator.com/apply/jobs/details/iiA2fO?

8)http://www.readyatdawn.com/views/animator.html?s=1

9)http://www.readyatdawn.com/views/env_artist.html

10)http://www.readyatdawn.com/views/env_texture_artist.html

11)http://www.glassdoor.com/job-listing/3d-modeler-maya-generalist-cc-3d-digital-ink-and-paint-entertainment-and-med-JV_IC1146787_KO0,76_IE147523.htm?jl=1166285002&paoIdKey=MA==

12)http://www.glassdoor.com/job-listing/graphic-artist-JV_IC1144400_KO0,14_IE294000.htm?jl=1178799726&paoIdKey=MA==

13)http://www.simplyhired.com/job/3d-modeling-air-conditioner-vents-job/temporary-contract/wugpfxd6tl?cid=sxbjrodanlnmgbodovtpunznwntyemoj

14)http://www.simplyhired.com/job/3d-renderings-job/temporary-contract/dobl2ad4xu?cid=cxuxiomiptqxsencjridalolofjfyale

15)http://www.creativejobscentral.com/graphic-design-jobs/asimply/new-york/graphic-designer-2572166.html?utm_medium=CPC