Jason, Ray, Vincent, Progress Report #2

Group 1 – Jason Choy, Ray Chen, Vincent Cornelio
Professor Jill Belli
ENG 3773
11/18/2014
Progress Report #2

Our group remains ahead of schedule. Since we already had the first two levels of the game completed last week, our focus for the upcoming session was to gather more specific research, set an agenda and complete a meeting with minutes, and get started on the game manual. We have accomplished all of these tasks, in addition to finishing the majority of the third level of our game.

All three members looked for sources that talk about how video games can affect learning, or a related topic. Although all three members found sources on the topic, we decided to utilize two of them, which we’ll bring to our next class session. Ray also found more useful articles about 19th century (or older) European architectural design for prisons, dungeons, torture chambers, as well as the function of these places. Vincent will print one of his sources from last week, which is a game manual for “Penumbra”.

Jason continued working on the game, nearly finishing the third level. He recorded several videos showcasing the third level, and shared it with the rest of the group. He will bring a laptop with the game installed on it to the next class, so that the rest of the group can play it.

In order to prepare for the next class session, we began making the manual for our game. We ended up creating 19 pages so far, covering the system requirements, installation, introduction, configuration, advanced configuration, and controls of the game. We chose not to advance further without feedback from Professor Belli.

In our synchronous online meeting we decided that Vincent will bring a sample game manual to class. Ray will bring an article on related architectural design along with images of old dungeons, as well as an article on how gaming affects learning. Jason will bring our game manual in its current state, the game itself, and an article on how gaming can be intellectual.