Response 14

Duncombe has definitely written a provocative article about the game, Grand Theft Auto: San Andreas.  He analyzes Grand Theft Auto: San Andreas as  rebellious, participatory, open-ended, and fun.  He essentially gives the pros and cons of the game in a  fashion that engages his readers and may even illicit a desire to actually play the game especially for male readers or male lovers of video games.  He explains that the game brings out the vilest desires of the male gender through the character names CJ which involve dominance, sex, freedom and exhilarate the minds but there is a negative aspect to all of it. Duncombe has no problem with letting his readers know that it may be worthwhile to experience the game for themselves rather than listening to the opinions of other. After all, it is just a game and is meant to be fun. However, most people who read his book are able to distinguish reality from fantasy even if they are playing the game.  The real problem lies for those who can’t establish those boundaries.  The question now becomes, how do we deal with children and teens or any adult who is playing Grand Theft Auto and want to portray or mimic what they view or act out through their character in the video game?

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2 Responses to Response 14

  1. Rownak says:

    I actually want to play the game ever since reading Duncombe’s chapter on GTA: San Andreas. Personally, I felt that it would be a pretty cool game to play if only I had a gaming station. But that infortune aside, I think that even the fact that I (not much of a gamer) wanting to play this game badly from just reading about it says a lot about the psychology behind the creation of these games and game players. I don’t know quite what, reading Freud might help? ūüôā

  2. Not really sure that this is addressing the points brought up in the prompt?

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